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Game#36 | 2-2 game. A great chance to train your team games skills and steal some ranking points from Jean :D
Played: 2018-03-20Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 60
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzTheocratOrcs1300here
1SanTiLSorcererTigrans141200here
2DreadReaprWarlordElves2-120-30here
2IIaanorArchdruidElves200-56here

Remark:


Written on 2018-03-21 18:04:41

Thanks for the game guys. It was good and I liked it. Unfortunately I wasnt able to keep up in later rounds, but lessons learned. <smiletext0> Have a good time and maybe next time.


Written on 2018-03-20 17:26:19

i disagree, i only had one cavalry stack + i didnt know if u have stronger stacks around me. so best is to raze instead of risking you taking it back. 


Written on 2018-03-20 16:01:58

Confirmed by IIaanor


Written on 2018-03-20 15:54:53



I think that Reaper should not burn my cityes. He could keep them for free money.


Written on 2018-03-20 15:52:21

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

Match has been reported, please confirm!
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Game#35 | Rematch of a rematch of a rematch of a rematch
Played: 2018-03-16Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 65
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HellBrickRogueHalflings11100here
1Jean_de_MetzWarlordGoblins1600here
2xlntDreadnoughtFrostlings2-80-30here
2Skuns453Lirik902RogueTigrans2-90-30here

Remark:


Written on 2018-03-17 09:19:36

i was trying to abuse another good pike unit + life steal but ended up with a good number of support shooters (witches)

the map was not perfect, i had to run in the middle and was almost certain to find some opposition  
i also had my forces divided ... as usual... so HellBrick bravely (i wouldn't have done it - but i don't know how good their scouting was) marched in. I was getting my army together and backing off a little while getting robots out and wondering why HellBrick is trying to lose the game

then comes one turn where my capitol is taken and my leader dies in the beggining of a battle i was so sure i will always win ):

sorry for being so lame in this game


Written on 2018-03-16 18:21:58

Confirmed by Skuns453Lirik902


Written on 2018-03-16 17:35:14

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Game#34 | Round 7 : 2017 PBEM Duel Tournament #57
Played: 2018-03-12Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 49
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzSorcererOrcs21100here
2gabthegabNecromancerTigrans1-110-20here

Remark:


Written on 2018-06-30 14:46:19

Very interesting report and very very good play here Jean, you definitely deserve your ranking. I learned a few new tricks.

This report (as other reports from the final phases of other tournaments) clearly show some stuff the balance mod needs to prevent. Among other things, I'm really looking forward to the use of the Strong Defender Normal Reward (SDNR) mod to reduce rewards. I believe we should beef up the anti-mind-control arsenal, in terms of upkeep, preventing easy mind-control of Regrowth units... And also we need to make it harder to sustain armies without economy like you both did.


Written on 2018-06-29 22:50:04

I wanted to make this report a long time ago but family problems made me quit aow for some time so only now I have time to make it and post in on the battlefield. I like to write in general =) and making reports is fantastic because you can resurrect all the details of some epic games in your memory and share them with the community.
It was my first match with Gabriel and it turned out to be really challenging. As he didn’t make any report on his own I will describe the game how I saw it (and, I guess, you will have to believe me 😊
But before I start it I want you to understand that I made a lot of work trying to understand Gab’s playstyle. For me he appears to be a very aggressive player who perfectly levels up his heroes at the beginning of the game. He likes to make snowballs and attacks his rivals at the beginning of the match. So I figured out that he had pretty little experience in playing late game and I could at least make him feel uncomfortable in the game not letting him win against me in his usual style.
I was 100 % sure he would take necromancer. I could have taken it myself but I don’t like to play mirror matches. That’s why I chose sorcerer. It was the only class which could have let me create a full floating stack. Gabriel, making a huge snowball, would have plenty of units but the vast majority of them wouldn’t be able to catch me on the water or on rapids/lava – that was my logic.
I had a very impressive start: researched wisp and a theocrat hero. It allowed me to take an early ruins and research apprentice on turn 4!

The first wisps were sent in possible Gabriel’s direction making screenshots of the objects on their way (I needed to know what could be snowballed by him).

I myself was talking objects in my domain and trying to level up my theocrat to convert ability as fast as I could.

I made contact with Gab on turn 10 destroying his fortress and killing undefended builder! The wisp though was immediately punished by Gab’s heroes. I still think he should have shown me only one hero but it didn’t make any difference: there was no doubts in his skill in fast level ups.


I saw him taking a tavern which meant he was about to go to the surface. My second wisp was killed here by his carrion bird and I understood there was no more use trying to scout here.

At least I had the map opened and I could follow his movements by the cleaned objects on the map.
My real success was taking a dungeon very early losing only a wisp which split the guards. I also managed to convert a warbreed!

Here I want to clarify that we had some chat in steam and Gabriel said he was really unlucky in this game. If honestly, I can’t agree with that. I think we both had lucky and unlucky moments. Gab said his ghouling strike failed many times but, well, you can’t always rely on it. We made everything we could in the balance mode in order to make snowball abilities to fail at least sometimes.
I can name at least several things in which Gabriel was very lucky. First, as I later found out, he got a big neutral dwarf town on the borders of his domain. I myself didn’t get such economics but I scouted the central giant dwelling much earlier than Gab but the dwelling…declared war on me. That was horrible since I hoped to make some quests or at least vassalize it.
Secondly, Gabriel had a perfect path to my empire.

A sphynx temple, a sanctum and 2 ruins giving him 4 ghouled trolls. My heart went into my shoes when I saw it.
I ran to the center in order to take another sphynx temple cause giving 2 these objects to him would have been too much.

And here was my first revelation of this game.
I am gonna say this and I want you to believe me here: I really did everything I could at the beginning of the game. I played it perfectly. I sacrificed research (building only a laboratory for medals) to spam apprentices and ruined my moral hurrying production. I cleaned everything I could and got as much converted units as the game allowed me. I trained everything and summoned phantasmal warriors for all the mana I had. On turn 17 I had almost 3 stacks of trained units (which is incredibly strong for a sorcerer) and I had a small hope…But no.

No matter how perfectly you play this class at the beginning of the match…you still can’t compete with a necro snowball. Gabriel came with more than 3 stacks of units and when I saw the army I understood I had no chance defeating it. But I was fast and came already to the center of the map. Here is the position:
Gabriel had this:



Another stack was almost there too.

Including units from the tavern he took nearby and banshees he summoned.
In order to understand the correct strategy in this situation let’s talk about different scenarios. What would you do?
Take a look at this screenshot once again:

The main and very common mistake in this situation is that many players run back to their domains when they understand they can’t meet and defeat an approaching snowball. The problem is that going back gives you nothing: you can run back, build a wall in your throne city and defend there but your opponent will take your vassal! And everything else. You can’t defend everything at the same time – that’s the problem.
The best scenario here is to exchange domains. To go somewhere else. Make your opponent pursue you because when a player pursues his opponent he is always behind him and goes through already cleaned objects.
Here I forced Gabriel to take the dwelling and went further to his part of the map. I understood that it was no use sending everything to his towns – they would probably be undefended since the snowball ate all his gold. So I split my army and took only the leader stack to his domain. The stack was made of apprentices and phantasmal warriors + 1 gryphon rider, it was a full floating stack which soon gained invisibility. All the units left were led by my theocrat and I sent it to clean the map.
So we have the following situation:
Gab in my domain.

I am in his.

This is the whole surface. I found a small dwarf village in the south-west corner of the map and vassalized it.

My theocrat hero with his full resurgence army began to take such structures.

And here Gab makes the most crucial mistake in the game. He leaves some towns to me.


He managed to raze his throne city but I was so close that I lacked just few mps to reach it. But I got 2 other towns. So why didn’t he raze everything? Being a necromancer he could have done it easily not losing any morale.
I got an artifact with resurgence ability and sent it to my leader.

My third hero with a stack of apprentices (this was the guarding stack of my domain) was sent by the water to the north-west corner escaping death.

It later reunited with the main theocrat army.
And Gabriel got a difficult situation here. My theocrat army was becoming stronger and stronger and it came to the place with several sanctums!

So Gabriel came here too.


The upcoming screenshots will be all about maneuvers 😊

His scouting was really perfect at that time so when he saw the whereabouts of my stacks he made such an attack on my vassal.

I decided not to fight for it. Instead, I went for all the greatest mythical structures of the game, my plan was to deprive Gab of them.

Again maneuvers.
Here I force Gabriel to come back to the borders of mine (well, now his) domain because otherwise I would go there myself.

Yeah, well xD

Making another full floating stack!

When the surface was explored and Gab blocked the way to the domain I decided to go to the underground with the theocrat army.


I was suffering with my economics and had to stabilize it as soon as possible so I got a temporary control of the undergound.

While the leader was exploring the underground himself.

You might be wondering now why I put a 37 turns research clock with the Eldrich Horror – well, the last spell I needed was School of Enchantment but I slowly researched it with the objects. I had only + 47 research from the towns, it was irrelevant to research any expensive spells BUT we didn’t have Sage yet. So putting the horror at the end of the turn on research was an option. A doubtful though.
The underground had a central dwelling too. Again the giants.

I didn’t want to fight for it at all till this part of the game. Now I was once again ahead, Gabriel was pursuing me so I approached the dwelling clearing the wizards’ towers!

I made another split.
Now I had a full floating theocrat stack with resurgence and I later reunited with my leader to have more than 3 stacks of floating units.

Gad tried to go underground and clean something too, he took the dungeon but failed with the lost city as I was faster.

I also took the last sanctum.

And another lost city.

And another wizards tower where I was finally rewarded.


I vassalized the giant dwelling and Gab went to the underground with everyone because nothing was left on the surface.

I immediately responded with combining my floating armies and going to the surface to Gab’s domain.

So when Gab was close to my underground cities

I was here trying to be invisible

Gabriel finally made a split of his army sending one of the stacks here.

The second part blocked me here.

That’s why I moved to the north ug town planning to defend it till the very end.


Gabriel leaving his surface domain. We were about to make the second exchange of domains!

He took my giant dwelling with a swimming druid stack.

And then suddenly I noticed this…

It looked like a hidden attack but I spotted it.
And next turn he approached.

On my turn I was able to reach him only here.

The lost soul allowed me to attack his army not on the objects = without buffs.
I summoned the phoenix and won the battle.

And his leader went to the void after which I took the throne city which was now in my former domain.

 
As we are probably going to play the finals with each other I don’t want to make any conclusions about this game right now. I thanked him for the game when it ended and I thank him now once again. It was interesting and competitive.
 
 
 
 


Written on 2018-03-13 22:24:41

Grats to both players for being the best in the world!


Written on 2018-03-12 22:55:07

Congratulations Jean! Very nicely done, looking forward to your detailed report where you tell us all how this was possible!


Ecrit le 2018-03-12 22:35:13

Confirmé par gabthegab


Written on 2018-03-12 21:55:40

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Game#33 | Round 6 : PBEM 2v2 team tournament 2016 #28
Played: 2018-02-19Amount of Humans: 4
Kind of Report: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Game-value: 64
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzNecromancerElves1600here
1MelciarTheocratOrcs11300here
2FistandantilusTheocratDwarves2-100-30here
2Warlord KeldonArchdruidElves2-100-30here

Remark:


Written on 2018-04-18 23:24:50

Hey! Finally read this report, thanks Jean!

I'm quite impressed by your research income. How did you manage to get so much while playing Necro (= low city economy)? Also quite impressed by your summoning of Dread Reapers and all the stuff that fast.

It looks like you got the inspiration for the "no city economy" run that you achieved against gab by watching how Fistandantilus played against you. <smiletext1>

Impressive play by Fistandantilus and Keldon too!


Written on 2018-03-14 22:17:48

Late game decisions were entirely dictated by the deadline. In the last turns I could have gone north and easily finish off Melciar but with just two days remaining on the clock we would have lost anyway on points as I had no domain.

We discussed that at lenght and I'm pretty sure trying the odds in a decisive battle against you was the only option left at that point, that's why I rushed you even after seeing your armies.

It was a game of misclicks btw, as keldon can attest :p thanks for the report, it was interesting.


Written on 2018-03-14 13:30:31

Did you expect me to forget to write a report on a game of this excellence? Certainly, not.
It was my best game in this tournament and I want to comment on it <smiletext0>. Let's start with some warm words about Fistandantilus and Keldon. They both are high-level players who forced me to show my best in this game. I believe I wouldn't have managed had I taken another class, so I'm sorry for using all the powerfull features of necromancer (which might soon be nerfed). 
Keldon has become a very powerful player. I was impressed by many things showed by him in my 4-4 game against the Sinners. I'm still going to write a report about that match, it's just too difficult to do it alone (90 turns there...). In this tournament game he lacked aggression. He could have very easily backstabbed me with some hidden hunters and shamans. 
Anyway, he managed to expand a lot and almost defeated Melciar. He completely outplayed my teammate. 
Fist showed an extremely good understanding how to survive and continue fighting without any cities. In the end, he just lacked several more units to win the decisive battle...
But enough spoilers for now. Let's start the report and show you the game from the beggining. 
My strategy was pretty simple and lineal here: I took elf necro and got 3 initiatives - the best possible starting army. Using the unicorn rider to split ai units, I level uped everyone quickly and soon got 3 elite storm sisters with inflict stun ability. I was able to take a dungeon and form a good army. 
Melciar rushed into 2 crusaders and tried to take a Sphinx Temple to boost himself to exalted. He managed to win the fight but made some awful mistakes (for example, he had enough upgrade points but didn't take strong will => his leader was petrified on round 1 of the tactical battle). As a result, he went into the void >_> and lost his cavalry and one more unit. He was out of the game for at least several turns.
That's why I decided to split my heroes and send them in different directions - to be able to clean more sites (on his territory too) and ghoul more units. Unfortunately, Melciar couldn't help me with cherubs and I had to scout on my own.
Soon, we spotted Keldon's hero who was taking objects in the north.

As many objects were also cleaned in the south, I presumed that there was another small army of Keldon or some Fist's units on the surface. 

I needed to choose my route and found something that impressed me very much.

We can see two Sphinx Temples here!


It is a very good option to boost yourself to Sage, isn't it?
And very soon I found the army of Fist.


Take into account two factors - no leader here and Fist playing dwarf in underground - and you can conclude that it's just a second army. 
Let's look at the heroes.
1. Sorcerer


2. Dreadnought.



Dreadnought is a very good option here as a third hero.
Very soon Keldon started to build cities on snow and I figured out it was the closest city to me at that moment. 

When I came closer to the Sphinx Temples I found Fist nearby.
As you can see on the screenshot, I was calculating his movement points a lot at that moment. I have a strong feeling he could have taken the Temple and then left to the mountains and from there to water. 

He wasn't able to defeat my army (as the snowball was too good) and retreated taking a tomb.

My second army wasn't far away too and I didn't want him to approach it as the goal was to harass Keldon. That's why I was hunting flying units to ghoul them and soon got some. A perfect counter to cherubs. 

And here Melciar surprised me once again: he attacked a tomb near his domain and lost everything. Well, almost. And went into the void again.

After this failure he lost interest in the game. I managed to persuade him to send me some gold and build armies to defend his throne city from possible attacks.
Let's skip several turns here which were pretty boring because I was taking these Sphinx Temples and my opponents were busy too. I was expecting an attack from Keldon and enhanced my scouting. And soon I spotted him here.



His druid hero.


His path to Melciar was incredibly good, no need to comment.

I was trying to follow Fist units with my scouts all the time.

Now it's time to reveal some of my forces. This is the army which was going to Fistandantilus.



I continued to follow Fist. At this time I started to face big problems with my economy and even monoculture didn't help.

I was checking the position of Keldon's army by looking at these explored objects.

And soon Fist's leader showed up taking the goblin town.

It was pretty obvious his leader was there because he needed to escape from my main army. I also couldn't find him anywhere else on the map. The route chosen by Fist was really good: two sanctums on his way.

Since I was close to his throne city I decided to send a third army in the underground to approach his leader. This maneuver gave me a chance to clean some objects in front of him and try to organize a leaderkill.
Approaching Fist's empire.

And Keldon going to Melciar

Fist ran away with his home army

And the first sanctum was explored

A huge missplay of Fist. One of his stacks was caught in the underground.

And the second sanctum was explored soon. I disbanded the cadaver in order not to show my knowledge of his presence here.

I needed to take the dungeon and the shrine nearby before Fist.

Fist's main stack

Keldon came to Melciar's domain where they both had some fights and lost units. All the towns but the throne city were captured by Keldon

Preparing for the fight.

Taking the dungeon.

Checking the movement points and planning my position next turn.

Fist had plenty of units defending the throne city.

He had another town, now on the surface. I needed to take it too.

And more units were trying to escape my necro army

And then suddenly I couldn't believe my eyes. Not only Fist approached my army with his leader stack, he also didn't summon a cherub and didn't remove the buff!
I decided to sacrifice two units and attack Fist's tier-1 dwarves with probably victory: make his leader believe he could win the battle and use some casting points. But I failed.

I made a number of tests which showed that this position was the best here. The plan was to split Fist's army. I had an advantage in the number of units with range attacks and had some huge hopes on the Reaper.

**************************************************************
And finally I attacked...






I lost!

The battle was very close, almost everyone was dead. As you can see, Fist's leader fell too, that's why the evangelist lost his resurgence ability and wasn't resurrected after the battle. The crusaders were insanely good here ^^
I razed almost all Keldon's cities but my second army wasn't that strong to take the throne.

That's why I had to run.

At the same time Melciar, being afraid of Fist, decided to run to my domain with his leader. And failed because he didn't scout properly >_< I also want to mention a very good play from Keldon who set this incredible trap!

So Melciar went to the void again and could have lost soon but...

I don't really understand why Fist didn't go to his domain. There was an exit to the surface not far away from the place of our fight. Had he gone there he would have taken Melciar's throne city. I'm not sure though that he would have been able to do it before Melciar came back from the void but still it was the best option because Keldon didn't have enough army to take my teammate's throne (Keldon's leader and his forces were protecting his own throne city from my second army).
So Fist went to my domain and showed himself here.

He was on survival mode because he had already lost all his cities. But still had 1000 + gold <smiletext0>

This was possible due to a very good strategy on the map: he used all the objects to keep him alive.

As I lost my third necromancer hero I got another one right before the battle. I heavily mulliganed him in order to get someone really useful. I got a level 5 hero with a possible immediate upgrade to stealth commander. Since I knew Fist had no units with true sight I decided to take the hero and make a trap.

At the same time I backstabbed Keldon's cities because his main army started to pursue my stacks.

I'm not sure whether Fist saw the hidden army or not. Anyway, he approached my forces and took the city letting me attack him next turn.

The decisive battle and the second attempt to win the match.



The game was over after this fight because Keldon was now alone against two of us.

And it was impossible for him even to run away.

So soon I was able to combine all my forces and come to his domain to claim the victory.
Once again, thank you for a very interesting match. I want to thank the judges and the organizers of this tourney which made this match possible. Unfortunately, it looks like this game was my last one in the tournament since I am not able to play the next stage at the moment. I would be grateful if the judges allowed the Sinners to take my place there. If it happens, I wish them good luck against Bastards of the North! And the best team will fight Gab in the finals. 


Written on 2018-03-10 15:20:22

Confirmed by Jean_de_Metz


Written on 2018-03-01 16:25:20

EDIT: ok, I had not written down the class/race of Fistandantilus and WL, sorry, no problem here.


Written on 2018-02-19 14:49:21

Match has been reported, please confirm!

|


Written on 2016-03-20 18:21:00

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Game#32 | Panda/Hamster/Raccoon/Elk vs The Sinners.
Played: 2018-02-06Amount of Humans: 8
Kind of Report: ffaenKind of game: PBEM
Game-value: 88
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzRogueGoblins11200here
1HellBrickSorcererDraconians12000here
1MelciarTheocratDwarves12500here
1NookDreadnoughtHumans192460here
2TasslehoffRogueGoblins2-260-50here
2Mr. HawkSorcererFrostlings200-61here
2FistandantilusSorcererDwarves2-250-50here
2Warlord KeldonArchdruidElves2-240-50here

Remark:


Written on 2018-02-11 14:09:30

Pity it didn't last until turn 100 but it's been a good ride anyway. Congrats.


Written on 2018-02-07 23:32:07

Confirmed by Mr. Hawk


Written on 2018-02-06 19:13:18

It took us 98 turns and 9 months to finish this emotional roller coaster of a game, but it's finally over =) I want to thank everyone who participated in it, both allies and opponents, you all made this game truly epic and thrilling.

This is a game that definitely needs to have a report written about it. I'm not sure when I'll be able to get to it and how long will it take, but the story of our struggle for survival that started with losing Melciar on the day 18(?) and eventually ended with us emerging victorious is just too dramatic to be left unshared. So stay tuned, I guess =)


Written on 2018-02-06 18:55:25

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Game#31 | 2-2 Training game. Medium level.
Played: 2018-02-03Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 59
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzArchdruidHumans1300here
1SanTiLRogueGoblins147230here
2RedChameleonTheocratOrcs200-53here
2DreadReaprWarlordDwarves2-140-30here

Remark:


Written on 2018-02-03 17:00:05

But I'm not against making rushers' life more difficult, you know. In general I prefer to play in empire building style. So, why not, you can open a discussion about nerfing druid more


Written on 2018-02-03 16:57:03

In my comment I was answering Gladis.
Hiliadan, I think you should not make conclusions only by looking at my mana income on a screenshot. In this game we worked hard on keeping my income high. My towns were enchanted by Iron Grip and I built temples everywhere.


Written on 2018-02-03 16:45:41

I don't know about gladis' comment, but mine was about mana/gold upkeep and not about when you reach a stack or whether it is an exploit. It's pretty easy to get what you got when playing AD, with or without Column of Champions. And the upkeep is too low for T4, and the gold/mana mix means you can easily continue to summon. Look at your gold/mana in this game, a higher upkeep would have plunged you into negative territory.


Written on 2018-02-03 16:28:39

Confirmed by DreadReapr


Written on 2018-02-03 16:24:33

If honestly, I don't see any exploit here. In my 2-2 tournament game where I played druid I got my first baby spider/serpent on turn 9 after many attempts and gave up the idea of evolving animals cause it was already too late.
Here in this game I was lucky to summon 2 serpents and a spider in a row but I would have never got such a stack on turn 17 had I missed this level-up statue. I think without this statue the timing would have been pretty honest. I would have probably got such a stack on turn 22 or smth because I was running out of objects.
In my tests I was able to level up a stack of exalted on turn 25 after nerf without any statues at all.


Geschrieben am 2018-02-03 15:46:19

well, some players who choose AD ~90% of the time should rather make proposals for balance instead of exploiting it's unfair benefits in PBEM.


Written on 2018-02-03 15:18:37

Well done Jean & SanTiL!
I think we need to work on the upkeep of evolved Serpents and Spiders, it's too low now (and gold instead of mana if I remember well) and a big boost to AD.


Written on 2018-02-03 14:48:35

Confirmed by RedChameleon


Written on 2018-02-03 14:42:17

Confirmed by SanTiL


Written on 2018-02-03 14:15:55

A pretty quick and lineal game this time. The center of the map had a halfling village, 2 Forbidden Sanctums and 2 level-up statues. Both Chameleon and I had to fight for this place and be the first one to take these treasures. Fortunately, I reached them first <smiletext0> 
After taking one of the statues, I got this army:

It was no longer necessary to go to the second statue since we managed to scout Chameleon's army and it was much weaker than mine. All I had to do was to approach him and take the victory. I still brought more forces to win for sure and be able to make some pressure on my second opponent.

Dreadreapr tried to help his teammate and sent a stack there but it came too late and was caught.

It was still possible for him to continue fighting but he had a bad matchup against Santil who took the second statue and got a stack of tier-3 Shadow Stalkers trained from scoundrels. That was the reason why he surrended.
Nice game, guys. Thanks for the match <smiletext0>. 



Written on 2016-03-20 18:21:00

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Game#30 | Rematch Bears vs Hamster/Panda
Played: 2017-12-09Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 64
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzTheocratOrcs1800here
1HellBrickDreadnoughtDwarves135170here
2Skuns453Lirik902SorcererDraconians2-110-30here
2xlntRogueHumans2-100-30here

Remark:


Written on 2017-12-10 07:54:43

Confirmed by Skuns453Lirik902


Written on 2017-12-09 21:15:16

Confirmed by xlnt


Written on 2017-12-09 20:23:49

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

Match has been reported, please confirm!
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Game#29 | Round 5 : 2017 PBEM Duel Tournament #50
Played: 2017-11-18Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 46
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzDreadnoughtHumans2600here
2rrrrookieSorcererFrostlings1-60-20here

Remark:


Written on 2017-11-18 22:12:16

Confirmed by rrrrookie


Written on 2017-11-18 16:16:20

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Game#28 | Round 5 : PBEM 2v2 team tournament 2016 #26
Played: 2017-11-12Amount of Humans: 4
Kind of Report: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Game-value: 64
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzArchdruidTigrans11000here
1MelciarSorcererHumans11700here
2rrrrookieArchdruidHumans2-130-30here
2Jonny ThunderDreadnoughtDwarves2-130-30here

Remark:


Written on 2017-11-16 12:31:42


Good evening, guys. It's about time I told you about the match. Though it officially ended by score and (what a pity!) had no big fights (3 vs 3 would be lovely), the game was intense and interesting. At least for me.
As Melciar has been playing really bad in his last bf games (spoiler: this one turned out to be no exception XD), I decided to let him take the class he wanted to play and felt himself comfortable with. It was sorcerer - a very solid choice for the midgame as the combination of apprentices and phantasmal warriors allows to easily clean the objects and later form a full floating stack of units. In case he fails, I was to cast summons to his towns to help him and that's why I took druid.
 
In early game we were definitely better in scouting: both central dwellings became our vassals. Fairies and Dragons. A perfect combination. Underground was my responsibility this time and I managed to examine it very well. One of the scouts came really close to Jonny's town:


�
This is how the map looked like at that time:
Surface.



And underground


�
Unexpectedly to all players Jonny's town was soon razed and that was no doubt a huge success for our team.




Another Jonny's town was soon attacked by neutral forces and I understood that he wasn't doing well at that time. So I figured out that I shouldn't be afraid of a powerful rush. And left my domain to explore new horizons.�


Still better safe than sorry, you know. So I kept a defensive army.


And soon produced some Sun Guards in order to tackle a possible cavalry rush.
�
Suddenly Melciar made a very pathetic fight against neutrals (in my opinion one shouldn't attack if he isn't sure =)




He lost 2 almost elite apprentices

And soon lost a town to neutrals. Not a very good start for a sorcerer.

�
He became very upset and I understood I would probably have to fight alone in the match. So I studied the map very carefully and figured out I could get a huge advantage in research points. I made a very good route for my army. The idea was to visit this:


And this. Why not?



Damn, Melciar, you should keep your flying scouts on the water to avoid this.



He had big problems with neutrals, I had to make them follow my unit and tried to keep them as far as I could from Melciar's towns.



Soon a huge part of the whole map was opened. Have a look at this:
Surface


Underground


Melciar went to capture a huge elf town and soon found Rookie's scouts there. I warned Melciar to be very careful and asked him to scout a lot.
But it was Rookie who made a perfect scouting this time. He wasn't greedy to lose trained units because scouting was always more important. And he was absolutely right.�





Having lost 2 hunters, Rookie continued to scout near Melciar. This time it was an elite fairy.

�
I was a bit worried but Melciar had already got a floating stack so I presumed he would keep himself safe going to the water/rapids if necessary.
�
But he failed to scout and went blind to take a tavern where he was caught by Rookie >_<


And the game for my teammate was almost over.
He lost his army, heroes, the elf town and still had problems in his domain. With neutrals.



�
I understood I had to help my teammate now but that wasn't easy as I found Jonny slowly heading to my part of the map.


He was leveling up elems and it was dangerous. Another surprise was to come out soon:




A tier-3 Naga and some charmed units. Like a draconian flyer.
 
The good thing was that, having scouted all this in advance, I was prepared and managed to approach him with my defensive army. I wasn't able to win this, of course, but could easily block him here by building a fortress. 



And that was a perfect plan.


At that time I spotted another danger: Rookie was building a lot of towns, faster than me (as a human), I didn't want him to get monoculture and great morale bonuses so I prepared a sudden attack. Here.


Rookie's army was fighting with Melciar, Jonny's - leveling up elems. I was pretty safe but had to come quickly.



When I reached the town and captured it Jonny had already finished his floating tier-3 elem stack. He even made his leader fly! I was impressed. 
I found his army here.




He soon went back to the town captured by me. And was standing nearby with another stack.



I had to leave immediately but the town was razed and the goal achieved.

Where to go? - I asked myself. And I created a very good plan that worked and, in my opinion, brought us victory.
I decided to rush here.











Using haste berries and leaving Jonny long behind myself. I was finishing researching t4 at that time and was well prepared to fight Rookie on the surface. The only problem was Jonny. I had to find a way not to let him go directly to my domain. And I created an illusion of an attack. My fairy found Jonny's scout checking the north path to his empire.




So I took my defensive army which already had almost 3 stacks in it and started to go to Jonny through the north. The scout could perfectly see me.



Once the scout flew away I turned around and went back.�

�
And Jonny got into the trap. His main army went to meet me near the borders of his domain but never met anyone there.



And that was the gravest mistake. It gave me plenty of time.
My scouting was really good at that time and I'm proud of that ^_^


I found out Rookie had some problems too. He lost his leader (probably in the dungeon) and one of his towns due to rebellion (it wasn't a good idea to build human cities on volcanic). 
So he didn't rush Melciar after he defeated his army but captured the elf town and started to recover from losses. He later caught Melciar on another mistake: my teammate should have kept a wyvern near the dragon dwelling all the time but started to scout nearby and simply forgot to return it back. So Rookie took advantage of the moment and captured it on manual.





And that was a pretty bad fight on his part.
I was running there as fast as I could and managed to prevent vassalization of the dwelling.

With the first paragon t4 in my army.

Rookie had to leave to the water where he started to kill Melciar's scouts and slowly go to his domain.



He killed my invisible scout with a shaman so we lost sight of him for several turns.


Later we spotted him near Melciar.


Melciar's army was very weak at that time so I advised him to go after me to the center of the map. Jonny was still pretty far away from my domain in the underground so we had time to go to Rookie's empire. 
The route to Rookie was very rich in objects.



He probably should have taken these sphynx temples himself, now I got them and boosted my research points and gold.
I was able to kill Rookie's scout and prevent him from entering underground.


But I couldn't counter his attack on Melciar's towns.



Jonny went to my domain with his floating stack.



He built a very good town here stabilizing his economy but it was me who finally took monoculture.



Rookie took Melciar's towns but wasn't able to take the throne city with many archers inside.


Melciar's morale was very bad, we had to leave volcanics as soon as possible. Fortunately for us, we were close to Rookie's empire.


And Jonny was closer and closer...


Just have a look at his leader.






The best leader among us for sure.
�
The judges announced we had to finish the game by score very soon. So the task for both teams was to get as much score as they could. 
I managed to attack Rookie's town before Jonny got there to help.



But had to leave the town for 1 turn not to split my army. The sphinx guys were slow in forests.




Melciar was near me.



The plan was to take Rookie's towns one by one and go further leaving them to Melciar who would guard them.
Rookie sent some troops to my goblin city but wasn't able to take it. The defense was pretty good there.

�
And now Jonny:



The bad thing for Jonny was that he had just one stack. I could never capture it on lava but I could easily defend my towns. Not all of them, of course. But once Jonny took my town he had to immediately run back on lava (otherwise I would have attacked him), so I was able to take the town back on my turn. 
My defensive army was pretty solid:






I had another stack in my throne city. I have to admitt I missplayed here: I should have built more mystics as they could easily counter elems. But I was so happy to spam shamans that I forgot about it =( 

So we had a kind of stalemate. And it wasn't working good for Jonny who had to capture at least something for the score.
He tried to come to the fairies.


At that time I understood how powerful my opponent was.
At that moment I tried to take one of Jonny's towns with a small diversion but failed.


�
In Rookie's domain we found out that Jonny went to defend one of the towns.



So we decided to go south and take Rookie's vassal. From there we could head to his throne city.
As we had just 1-2 turns left before the end of the match, I advised Melciar to take his defensive army and approach one of his towns.


Rookie immediately went there to defend.


But was that a good idea? The armies were like these:
Melciar's troops:




The chance of winning this was pretty low. But we just needed to kill the leader.
Melciar attacked him on his turn and...lost. Though Rookie went into the void!
Suddenly my t2 scout took Rookie's throne city which was undefended. 


So we managed to defeat our opponent on the last turn of the match XD Pure luck, I say.
The final situation in the underground was like this. Still the stalemate.


Written on 2017-11-14 19:55:25

Confirmed by Jonny Thunder


Written on 2017-11-12 22:40:32

Confirmed by rrrrookie


Written on 2017-11-12 20:23:35

Match has been reported, please confirm!

|


Written on 2016-03-20 18:21:00

Match has been reported, please confirm!
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Game#27 | Skuns vs Jean
Played: 2017-07-05Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 46
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Skuns453Lirik902RogueTigrans128140here
2Jean_de_MetzSorcererDraconians2-140-20here

Remark:


Written on 2017-07-11 16:29:29

woooow - grats for the nice game you two had (;

so glad to see that others (well.. the number two ranked player actually) make the same lame mistakes i do -

messing up a good fight in the early game is something that i would love to have a workaround for - like we all have a load we can ask for in the 1st 5 turns maybe?

about the economics part of the game - i prefer to go 1 builder and that's it. then again i'm not the best example on how to play the game (:

Love the report - as always, the best reports on the-battlefield


Written on 2017-07-07 09:56:32

I do not think what you say is correct about the strength of Defenders Skuns, I'll make some tests to see.

As for Quests, yes, it's probable that City or Metropolis give more Difficult quests, but it's not very common to have such size for independent cities.


Written on 2017-07-07 09:51:00

Maybe that, what I was writing below, are known and obvious things.  Then I'm sorry for this  (that you had to read many words )


Written on 2017-07-07 09:42:25

@Hiliadan 
I think you are wrong about difficulty that it affects only the AI. It also affects on the strength of the sites defenders especially sites starting from very strong treasure sites as Flowrock Quarry etc. E.g. with the King difficulty I saw in one session at Dungeon: 1xT4 (Manticore Rider), 1-3xT3 and others are T2 units. With the Emperor difficulty I saw in another session at Dungeon: 2xT4 (3xT4 in Lost City) and others are some T3/T2 units (once I could see that others were only T3 units). A fortiori it affects on the strength of the treasure defenders on the map: with the King D. - 5 units with only 1xT3, with the Emperor D. - 6 units with 2xT3. Roaming units with the King D. consist from 3-4 (rarely 5) units T1/T2 with 1xT2 only, with the Emperor D. - from 4-5 units T1/T2 with at least 2xT2, and sometimes there may be T3 animal.
As for, does the session difficulty affect on the quest difficulty - I thought it does, but maybe I'm wrong. I did not see it that often in my sessions with different difficulties because I'm playing not so many sessions for the last period of time. 
You wrote: "For instance, it's very very rare (or even never happen) to get Difficult Quests." For the dwellings maybe it is so. But as for the vassal and vassalizing cities I don't think so.  In my opinion (on my observations) the appearance frequency and difficulty of quests depend on a size of the vassal city. If it's size are the Village or the Town then you won't get Difficult Quest hardly ever. But if it's size is already the City then there is a big chance to get D.Q. with T3 reward.


Written on 2017-07-06 11:48:46

Confirmed by Jean_de_Metz


Written on 2017-07-06 08:12:30

The difficulty (Emperor, Knight, etc.) affects only the AI players, not the independents or other things in the game, so Quests are not affected by that.

I do think there are some weird stuffs with Quests, I'll try to investigate that in the future, maybe we could bring some fixes in the balance mod.
For instance, it's very very rare (or even never happen) to get Difficult Quests.


Written on 2017-07-05 20:11:56

Here is the screenshot of the score: Jean lost   


Written on 2017-07-05 20:01:56

I agree with Hiliadan in almost all   T1+T2 (I mean summoning units) for Sorcerer are enough to start growth from zero. But Jean made so many efforts to reach T3 <smiletext6> I'm not going to argue with anyone which way (to solve problem) was the best.   And in my opinion T2 is better than T3 for Sorc. 
I think 2-3 apprentices was enough to start the way. Then I would summon few T2 and went to clear sites.   I agree that in such risky way you should have good scouting to avoid big armies of your opponent   But there is no nothing impossible   I don't know when you got floating ability. But invisibility + floating more than enough and very good to try to do something bad for your opponent   like the killing my stack (3 units) by 2 almost full stacks of Jean  <smiletext6> 
Hiliadan wrote: "In that specific game, you could not because you lost most of your army." Right after his loss - yes, he couldn't. But I think he had enough time to become stronger. Maybe not so stronger to win but still enough to good resist  
Hiliadan wrote else: "I'm pretty sure Skuns would have been in worse economic shape if he had had 29% less income from clearing. " Maybe you are right  And definitely I couldn't pay 600 gold to vassalize Dragon dwelling. This dwelling is very strange settlement. When I met it dragons declared war on me <smiletext6>  But some turns later they offered me a peace without any conditions or quests    At the end they offered me to complete the quest with 2 wyverns as a reward. But the difficulty of this quest was, for some reason, very high  and I had to kill full stack with 2xT4 (!!) undead which one of them was Reaper!?  It's madness because the difficulty of this session was King, not Emperor 


Written on 2017-07-05 17:17:07

I'm not very experienced with Sorcerer so I'm not sure about research but I believe you do not need to invest that much into research building to get Phantasm Warriors and they are sufficient to go clear most sites. Wisps and Phantasm Warriors should be enough to clear your way from your throne to the enemy's throne, and collect extra units on your way, at Farms, Spring of Life, Dungeon, etc. By the time you arrive and with the clearing of sites giving RP, you should be able to cast Node Serpents.
Unlike Warlord or Dreadnought, you do not need to build your units and wait for them as a Sorcerer. Like AD, you can just build (summon) your army as you go.

In that specific game, you could not because you lost most of your army. But that does not mean that in general, it's not possible to counter an army similar to Skuns. I'm sure you could have if you had not done the Catalyst.

Then on the strength of clearing + mind control vs production, obviously the first one is stronger and especially in Tournament size map. That's why we are trying to change the risk/reward ratio for sites. And that's why I recently came to the conclusion we should remove the +40% reward for sites (that comes with Strong Defenders).
I'm pretty sure Skuns would have been in worse economic shape if he had had 29% less income from clearing.


Written on 2017-07-05 16:41:36

Answering you question, Skuns:
You got it wrong: I didn't lose my leader and never went to the void, I lost everything except leader and second hero. So, when you're on turn 10 with all the troops lost and neutrals on the borders of your domain, it's pretty difficult to go your opponent, don't you think so? 
Besides, the snowball strategy is much easier to play than actually perfect empire building. You produced 2 bards and came to me with a very good snowball. While snowballing you got more and more units => easier to clean different sites and get additional gold/mana/knowledge. So you get your army on the route to me. Now compare this to my task:
No army at turn 10. No really good income and knowledge. So I needed to build and summon every single unit in the army (already costs much more than getting it for free with charm). While producing them you lose your income more and more so you have to stabilize with outposts where you need to build laboratories/observatories to get more knowleldge and reach the summon of the highest tier (and this also costs gold). Then you need to get these newly produced units to the army and take some objects near domain (to get resources, to level up heroes and units to floating and invisibility). That's what I was doing pretty successfully but didn't have enough time to counter the snowball due to the failure at the catalyst. 
That's the answer to your question why I didn't come to your domain <smiletext0> Just try to imagine how much turns you would have spent if you had actually built in the cities or summoned your every single charmed unit. <smiletext0>

That's why I'm thinking that a perfect snowball wins against a perfect empire building. Like in the tournament game between Hellbrick and Gab: by the time Hellbrick researched bard (or, let's imagine, any other tier-2 unit like phantasm/reanimator/musketeer) and started to build it Gabriel had already come to his domain with several elite tier 3 units (not produced in towns but converted/bought in a tavern).

2Hiliadan:
This is really a topic do discuss, by the way! You wrote:

And another way to counter it is to be in his base yourself and take his cities. So then you would have swapped your lands and would have to try again to catch each other. 

I actually agree with this but we have a certain problem here:
The player who uses a snowball strategy can leave his domain at the very beginning of the game, head to his opponent and, in 10 turns or more, come with a decent army. Because he gets his units on the way.
The player who, for example, builds his units can't do this cause he has to lead every single produced unit from the throne, for example. Through the whole map. He will inevitably be later than his opponent. With summoned units you have to build a certain ground=economy to success. At least knowledge buildings to research the summon and shrines to get mana. 
Then, Hiliadan, when you play on empire building you have to produce more towns than a snowball guy. Cause, for example, it's much better to produce tier-2 in 2 towns, not in one (at least faster). So it's very comfortable for a snowballer. Skuns sais with all these charmed units he still had positive income and could even build units! With just a throne and several vassals. That's why trading domains can be not profitable at all.

I think I have to lose several more duels to get the understanding of the timing in such fast games <smiletext0> I'm really good at late game in big epic matches but when it comes to such duels...
That's why any comment is welcomed here, even from the guys who didn't participate in this match.


Written on 2017-07-05 15:38:05

@Hiliadan  Yeah, Darkrider gets his snowballs straight from the air   And when Jean said me that he sent stacks to my borders I was frightened that we switched our domains and have to start again. So for this case at about turn 15-th I've started continuously to build T1 units with Life Steal  to be prepared to his run. 


Written on 2017-07-05 15:28:38

PART 2

So I went across the map at UG accumulating forces during this travel. This way was a long journey with big and good surprises (as e.g. all 3 charmed T3 orcs in my domain <smiletext23> or charm of Orc Priest with 28% of succefulness of Charm  or T3 dwarf as a reward from the small city which wanted to be vassalized :blush<smiletext0> and some small mistakes <smiletext6> (as the loss of Mammoth Rider).
My starting position (my throne) was not so defensive as I wanted. And my second (vassal) city was not so big as it could be (it gave quests for only T2 rewards). <smiletext6>   Also all treasure sites were so far from my throne and I hadn't any possibilities to clean them without slowing down my empire's growth. 
Before Jean's defeat he asked me how many bards I had in my army on my way. And I had to lie him that it was only my leader and 1 bard which he could see himself. <smiletext6> Sorry for this, Jean, <smiletext1> because I had to do it as our duel was not finished at that moment.   Actually I had 2 bards instead 1 and I sent my second bard with my second big Druid hero when I splitted my stacks on the Jean's domain borders.  But my lie was little because in every fight Charm ability worked well on average 2 times out of 3. And Luck was on my side because on this map I found enough sites with animals there. It happens not so frequently on simple small map so Druid usually is useless as Charm hero. 
I scouted almost all of the map by few crows except the center of the surface. And I was surprised not only when I firstly came up to Jean's domain that he missed many free treasures.   At the end I've found 2 additional free treasures on the map.  :ninja: <smiletext23> A little but nice.  
My main army was growing and growing.   So, to earn additional resources, I organized second stack (with Theo hero  and 1 bard) to clean sites on the surface in my domain. This stack was growing slower than the main army but at the end there were 3xT3 units from all of 9 units in it.    
Despite my huge army and producing units every turn in my throne city I had positive gold income almost every turn.    Not the least role in this played casting Iron Grip spells))  

P.S. Jean asked me to agree on draw in this session TWICE.    The first time was after his leader loss. And I refused his proposal because his position was not good at that moment.   He threatened me to grow up and beat me  <smiletext6>  But I wasn't afraid and continued the session   The second draw proposal was shortly before his defeat. He said that he walked up to my borders with the cool stack (where, according to him, was few Eldritch Horrors).  <smiletext17>  I can't say that it was unreal (to get T4 so early) to be true. But, as I said earlier, I could see almost all the map and there wasn't any cleaned sites which could show his run.  So I was confused from his words,  but refused his proposal again.   It was a bit risky because my stacks, which defend my throne (6xT1 pikemen with Life Steal + 1 Tigran Mystic + 1 Succubus with Life Steal), would lose in a very bad fight. But I've already finished researching Shadow Stalker's tech so I wanted start to build them when Jean surrendered.

P.P.S. One thing I don't understand - if my travel to Jean's domain was very long (10 turns or more) then why he stayed at his domain instead to fly to mine and try to crush my economy?  Especially considering invisibility of his main stack  

P.P.P.S. I agree with Hiliadan - Catalysts are very dangerous. Earlier, in previous sessions, I tried to clean few Catalysts. As the result of this tryouts - once I killed my leader and a half of the stack, another times I won, but lost very good units (even T3). So I attack this type of treasures very rarely and at least by 2 full stacks with many shooters which bring non-physical damages (T2/T3 units).   And Jean was very lucky to get Black Sun cosmic event which ending current research. <smiletext23> Many sessions ago I cleaned one Catalyst hoping to receive exactly Black Sun. But it got to me another cosmic event  - powerful too, but useless in that session with that class  It is another reason why I usually don't touch Catalysts.  Though 2-nd place in top of the ranking is the reason for anyone to consider himself an AoW3 god  <smiletext1>


Written on 2017-07-05 15:05:31

It looks like you haven't played DarkRider or gab yet. The units of Skuns were numerous but I would not call that perfect snowball.
And another way to counter it is to be in his base yourself and take his cities. So then you would have swapped your lands and would have to try again to catch each other.


Written on 2017-07-05 14:05:03

Yeah, I was constantly telling Skuns that I had built stacks of support and was waiting for him. To scare him and probably win some more time before he comes with a super strong army.
A bit unfortunate that some perfect snowballs are too difficult to counter even with mass production of units. Let's say, starting from turn 10 I was producing apprentices every 2 turns and casting phantasm/serpents. But even this wasn't enough. So to counter these snowballs you need to make no mistakes at all and sometimes probably snowball yourself (or at least get additional troops from taverns, quests, idk)


Written on 2017-07-05 11:09:22

PART 1

Great game.  Especially considering our communication with Jean about session situation  - some kind of diplomatic and fraud war (by another words - Who will deceive whom more ) 
Such duels presume that both of the opponents don't communicate between each other and don't discuss game situation to prevent a disclosure of their secrets ahead of time. But Jean was forced to make a trick from his mistake and his bad situation after that. So he told me about his leader's loss and pushed me to go to kill him  But I think now that it was a trick to lure me into a trap while I was not so strong   I answered him that I was on my way to his borders and he thought that I was closed to him.  But all of it wasn't true.   At first, I didn't know where is his throne city. So I couldn't go straight to it. <smiletext6> Secondly, I had only one stack T1/T2 units at that moment. My full second stack with 2 bards just started its run for cleaning 2 Flowrock Quarries with in summary 3xT3 orcs. And thirdly, I was too far from his borders at all <smiletext6> (in upper left corner from Dragon dwelling at UG). But I had to say him that I will come soon to scare him and force him to defend his borders  


Written on 2017-07-05 04:45:01

Ahah! My videos are better than drugs it seems, you can fly for free!

Yeah, Catalysts are VERY dangerous, you'll see I repeat that in my latest Duel Tournament videos (around turn 30+) so you should definitely never attack one early game, even with a crazy Necro army. Because the elementals phase, then stun and freeze you.

And indeed, on our duel settings, there is not much point in building an empire. I'm not sure NOT settling your 1st city is a good idea, because the 1st settler is cheap and you always have a good site to settle nearby. But for the 2nd, it's probably true. It depends on the skills of the 2 players and the class/race though. If the game is balanced and won't be decided in 1 big battle, then it may go beyond turn 30 and a 2nd settler might be worth it.
The issue with players like gab is that they just snowball, reach you and kill you. So they don't need an economy. That's why we need to identify what allow this and fix this. One thing is high level sites. Another is the +40% bonus to sites' rewards with Strong Defenders.


Written on 2017-07-05 02:38:15

Well, this definitely was one of my worst games <smiletext0> 
We didn't have any decisive battles at all and I conceaded on turn 31. Let me tell you what happened. 
I guess, 4 things are to blame for this result:

1. Hiliadan XD
2. I
3. Incredibly unfortunate autobattles with Skuns' scouts.
4. Awesome snowball perfomance by Skuns

Part 1


No, no, don't take me wrong: Hiliadan is a very cool guy (who has a pet dragonfly). He has nothing to do with this loss. But his videos have. Let me joke a bit here <smiletext0>
You know, when you watch a video where Hiliadan or Marcus take a mythical site before turn 10 with almost a starting army...you feel like..."damn, this is really cool. I think I could do it myself". Especially when you're rank 2 (have got some doubts recently). You probably wouldn't risk taking these objects at all if you didn't watch these training videos. But having carefully examined them you really feel like this:


I felt all this when I saw a magic catalyst near my domain. You know, which can bring a cosmic event and give you some CP. That one. I have to add that at that particular moment I had a sort of brain damage: some idiotic thoughts came into my mind like "why not take this catalyst and get Planetary Alignment just after I research phantasm warrior? Could boost me a lot, better than get this event at random time when you have 1-2 turns left to research a spell". 
An obvious question comes to everyone's mind at this moment: "But how can you guarantee that you will get exactly Planetary Alignment here?". A good question. It didn't come into my mind XD

A very important observation:


In fact, the plan was good. As I was playing sorcerer, I could use Arcane Binding spell to gain control of a node serpent till the end of the battle. The defense, by the way, was: several tier-3 elementals (air and frost), a node serpent and smth else.
I wanted to use my fast draconian raptor to split the defense. Draconian Crushers would stay in defense and block the mighty elementals!

Well, as it always happens in such cases, everything went wrong. I messed everything. I lost all 3 starting draconian crushers, my draconian raptor, 3 wisps, hatchlings and was left with 2 badly injured heroes. But took the catalyst lol.


Part 2


I did get my Planetary Alignment in fact but was left with nothing. Instead of building my empire and scouting I started to produce units and cast wisps/phantasm warriors to fight with neutrals. All this with 3 lost wisps (which should have been sent to scout) led to the fact that Skuns took all the gold/mana pick-ups on the map.


Now it's time to tell you about these unfortunate fights with Skuns' scouts. I think that after all my stupidity Lady Luck just went away telling me: "Ah, stay alone, Saukerl". 

For example, Skuns' crow came to my domain to scout. It would have been caught next turn so Skuns just decided to attack my town guarded by a draconian crusher. Of course, he won. With 2 fireballs. My leader (I guess it's me XD) didn't cast any Magic Fist or Harmonizing Energy, why should he...I lost 250 gold (was building a settler; should have defended the town better, I know => retard).

Some time later there was another crow. I decided to attack with draconian apprentice (trooper). Let's say, for sure. I lost <smiletext0>. Skuns' leader used fireballs, mine decided to keep all the CP unused. 

My morale was very low XD


Part 3.


Then I decided to show some skill. Finally. I even managed to somehow recover from all this. I built 2 outposts and upgraded them. I trained 2 heroes to Master Illusionist and got several node serpents, phantasm warriors and elite apprentices. Unfortunately, it was too late: Skuns came with an awesome snowball. He later confessed that he managed to get all this just with 1 bard (+ leader ofc!):







A druid hero helped him a lot too. I couldn't counter all these forces (+ crows and some units left in the underground) so I decided to concede.

I consider this game to be a very positive testing, if honestly, cause another revelation came up to me: it turned out that Skuns didn't build any outposts at all. Apart from the starting empire (throne+vassal) he just got a central UG dragon dwelling as a vassal (mine was fairies on the surface) and a dwarf town-vassal. That's all. He added that one of the towns gave him almost 200 gold per turn. I therefore asked myself a question: is it a good idea to go empire building on such small tournament maps? Looks like Gab, Skuns and many other players just play without it and feel themselves fine. Cause in this game I could have built more units instead of settling (2 outposts + buildings in them cost a lot but make a good economy in the late game).

Anyway, I got some training and experience. Skuns played great and deserved the victory, congratulations <smiletext0> Hope to get a rematch pretty soon.



Written on 2017-07-05 00:59:23

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Written on 2016-03-20 18:21:00

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