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Ergebnisse AOW3 Players - von 30 seit 40 Letzte-


Jean_de_Metz Ergebnisse

SCHICKE NACHRICHT

Spiel#26 | Jean vs Fist
Gespielt: 2017-07-02Anzahl der Menschl. Spieler: 2
Reportart: ffaenKind of game: PBEM
Spielwert: 46
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzArchdruidTigrans2500hier
2FistandantilusArchdruidDwarves1-50-20hier

Bemerkung:


Written on 2017-07-07 17:05:53

lol Fist
Yeah, roamers killing a stack can be quite devastating on a game, and especially more so in a duel where you can't really make any mistake as the game won't last long.


Written on 2017-07-07 16:49:13

Yeah it was an interesting match.

I went supergreedy on turn 10 or so splitting my forces to speed up and clear a site without scouting properly... and didn't see a stack of independents roaming around that attacked my weakened stack killing a hero and two other summoned units in the process <smiletext6>

At that point I knew I had to try and be bold to recover but when we made contact I saw you had already made peace with 5 independents so your scounting was vastly superior... and then you didn't even gave me time to recover :'(

I'd fancy a rematch but maybe after summer, bit swamped with stuff to do atm and don't want to disappoint Hiliadan with a slow pace

And thanks for the game, been a blast!


Written on 2017-07-02 18:39:21

Fistandantilus beats you for the most handsome Leader though, and with a big margin! <smiletext24>


Written on 2017-07-02 15:28:08

It was a very fast game with just one small fight so I'm not gonna make a huge report here.
The matchup was interesting cause we both were 1) archidruids 2) settled in the underground. We had to compete in 1) scouting the map, especially the surface which was full of interesting objects and resources 2) training tier-1 animals and evolving them 3) building a good economy. I guess we both didn't want an early confrontation so nothing really happened before turn 25. 

I got a very strong start with 2 druid-heroes and started to hunt down spiders in ruins and little serpents guarding nodes. I managed to befriend 2 spiders, summon 2 more and in the end I got 4 tier-3 spiders and 1 tier-4 serpent. Everything went perfect here.

Actually, in my opinion the key to this particular game was scouting. Here I managed to perform better than Fist.
Take a look at our relationship with main cities and dwellings of the map:




This gave me a huge advantage in the economy. 
In general, the situation in the UG was this:


I was slowly going to Fist through the south part of the map, I later spotted his leader here:


He killed my gryphon but at least I got the idea where he was - and rushed there will all the forces I had. At the same time his second army which he had been concealing very well from my scouts attacked my central UG dwelling (I wasn't prepared for it). It was a painful strike on my economy but later everything turned out to be very good cause this army couldn't defend Fist in his domain.

When I came there I managed to catch him with half of my forces and that was enough.



Written on 2017-07-02 14:32:45

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

Match has been reported, please confirm!
Back to the game page


Spiel#25 | B&I vs the Italians
Gespielt: 2017-06-22Anzahl der Menschl. Spieler: 8
Reportart: ffaenKind of game: PBEM
Spielwert: 90
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1HiliadanRogueHumans11900hier
1AlXStormrageDreadnoughtTigrans11500hier
1Jean_de_MetzSorcererDraconians11300hier
1EzekielTheocratDwarves11600hier
2FistandantilusRogueTigrans2-170-50hier
2TasslehoffTheocratOrcs200-65hier
2Warlord KeldonTheocratDwarves2-170-50hier
2Mr. HawkNecromancerDwarves200-75hier

Bemerkung:


Written on 2017-06-28 16:08:07

Yes, it was clearly luck to be able to kill Tass' Leader at that point. I was at the right time at the right place. I guess 1 turn later, the 2 armies would have merged.

And then it's impressive how things can develop after turn 40. In a few turns, a lot of things happens. It gives some good lessons on how far you should be in research, settlements, army, etc. by turn 40 in Large maps. <smiletext0>


Written on 2017-06-28 15:59:19


Taking Tass out so fast felt a bit of a luck factor to me, and a bit disappointing about game scales shifting so fast into our favor. Nevertheless good plays from Keldon and Hawk (didn't see Fist much <smiletext0>), you had me and Eskild working our brains overtime to have you contained (we've also prepared a trap, which didn't quite work ).
Anyway great match guys, thanks everyone for game! Hope we get to play in the future again! <smiletext0>


p.s. From what I remember about my initial role - it was to build strong economics in order to back anyone up if needed, building items on demand and with the focus on the late game.
As options we considered Dwarf Riders/cavalry units with pistols, but it was not a set plan. Also from what I remember, initially the plan to attack at turn 20-30 included only 3 players (Hillia, Jean, Eskild), I was to expand at the time.


Written on 2017-06-28 04:39:12

Well, thanks Hawk and Tass for these very nice reactions, makes me feel great about playing with you...

It's really sad we have this kind of spirit on both sides, not creating a nice atmosphere in the community.
I guess it partly stems from your total misunderstanding of and grudge against actions like turn order optimization on my side.


Written on 2017-06-27 23:30:22

TLTR!

Write less, play faster.

Ciao.


Written on 2017-06-27 19:58:51


Good game, but ...it's too long to read!

Despite us we lost, Fistandantilus has the highest score of all players <smiletext23>


Written on 2017-06-27 18:30:14

So, time to tell the story of our big 4vs4!
We have tried to organize this game of A Song of Blight and Ice (B&I) vs The Sinners (Sin) for quite some time and eventually, it started after cbower left AoW3, so we were only 3 on B&I's side. We invited Jean de Metz to join us and finally, the big battle was able to start. It was the first team game with all B&I players and the first team game with B&I + Jean, while The Sinners had already played together and have known each other for a long time. So our team had to coordinate well to avoid being just "several good players playing each on his side" (at the end of the game, our team's members are ranked #2, #3, #4 and #5...) but rather be more than the sum of our skills, and create real synergies between us.

Preparation of the match

We had started discussions on how best to work on the strengths of a team when cbower was still there. After his departure, the discussions were much less animated and fruitful, but still, we came up with a basic strategy:
- Jean and I would team up on the surface, me playing Rogue to have nice scouting and him playing Sorcerer. I would be able to raise an army on the road through Charm and he would be able to raise one through summons, so we would have a nice spearhead force capable of striking our enemies in their lands. Sorcerers have Master Illusionist and Rogue have several concealment abilities so we could also hide from our enemies and sneak through their lines. We both took Destruction Adept (Jean took Destruction Master I think) to be able to Hasty Plunder the cities we would take and use Scorched Earth strategies. I took Explorer, which also yielded us the whole map when I researched Master Cartographer. And my final spec was Partisan, which also proved critical to harass Fistandantilus much later in the game.
- Ezekiel and AlXStormRage would team up underground. Ezekiel would scout with Cherubs and expand, while AlX would produce a strong Dreadnought economy. AlX wanted to try Tigran Dreadnought, which benefits from the gold bonus of Tigran's cities. Ezekiel wants for the Dwarves, which are a strong pick UG.
- we would try to synchronize our "power surges" to have working armies at around the same time, around turn 20-30, to go hunt for our enemies. AlX and Ezekiel should aim for Pistol Boar Riders for AlX (Ezekiel was supposed to give him a Dwarf city) and Ezekiel for some class units. Jean and me would aim for Phantasm Warriors and Assassins (move fast around most terrains).
- we also discussed going for Beacon victory with AlX getting Dwarf and Tigran Champion Racial Governance (RG) and lighting the Beacons.

We set up a Dropbox's shared folder between us to exchange screenshots.

We'll see communication and cooperation in the team was not as good as that and some parts of the strategy were actually never really agreed by some team members (who didn't reject them or propose better ones either), and therefore never applied.

Early game - turn 1 to 20

Everyone on our team developed at a good pace and vassalized his closest independent, settled an Outpost, etc. Everyone? No, not me! I was on an island, cut from the main (and quite big) continent, and it meant it would take me a lot of time to settle outside of my island, as I would need to research Basic Seafaring, bring a Settler to water (2-3 turns), travel for about 2 turns on water, disembark, then reach a favourable site (2-3 turns). And I had been reckless and tried to clear a Trading Post defended by 2 T3 (I think, don't remember very well now) too early, losing my Cavalry and I think my Leader too. My army was weak and the Quest my City-size independent gave me was on another very small island north of my medium-size island. So I had to scrape together the weak army I had and try to reach the island before the Quest expired. I failed and didn't get any reward from the independent, but rather, a relationship malus. The scores (see at the bottom of the report) indeed show I was behind at the beginning of the game.

AlX had selected the wrong layer and ended up on the surface with us. Fortunately, a Cave Entrance was nearby and we quickly agreed on an expansion plan:



My Crow and Ezekiel's Cherub were sent to scout for our enemies, who were likely in the south-east corner of the map (we were on the north-west).
Around turn 21, we found Tass. We discussed potential strategies with Jean and agreed to go straight for Tass, going through a Fey Dwelling to take control of it. Jean would try to get Phantasm Warriors while I would bring the stacks I had just acquired and Assassins I would produce at Lansdale.

Indeed, my misfortune had turned and with 2 (I think) Bards I had produced, I was able to Charm no less than 2 (!!) Human (!!) Warbreeds, together with the help of my Charming Leader. They were mind-controled in a Dungeon in the domain of Lansdale, the Human City near me, so I also received 2 good units with them. Lansdale was an ideal city, with a Dungeon, Trading Post, Maelstrom and many other sites, which meant it could produce Assassins or Scoundrels boosted with two Mythical City Upgrades (MCU): the Mercenary Camp (+1 def, + 1 melee damage - and +1 ranged damage but useless for Assassins, good for Scoundrels though -) and the Mariner's Guild (Water Concealment). And I could easily one-turn them with all the production bonus in the domain. Human Warbreeds have the big advantage of Swimming, which is ideal to go with a Rogue. I also happened to have received a Flying Mount from the Trading Post which had cost me dearly earlier in the game, so I was even more mobile with my Leader (and I had a Swimming, Free Movement AD to go with me).

We thus chose Option 2:


Mid game - turns 20 to 40

Despite the Large map, the game was broadly decided during mid game.

On turn 25, my Leader and AD hero were south of Hantuli, the Tigran Vassal of AlX. Jean's Leader was south of his domain. We were about 2-3 turns from each other and moving according to the plan designed earlier (see above). We agreed on two paths for our armies, to both be able to clear sites and avoid "eating each other's meals". Ezekiel (Eskild) cooperated with us and provided us with very helpful scouting through 1 Cherub he moved in front of our armies. At that time, I was very low on mana and not able to cast more Crows to scout in front of (both of) us (I was casting Iron Grip on all my cities, among other things).
On the plan below, you can also see my Settler about to reach the continent (below "Lost Library" on the left).

We had also spotted a Giant Dwelling, Tomstod, and I considered an option to move through a river (much faster than by land, thanks to Swimming), reach the Dwelling, take it, and then join back with Jean (option 2, in dark green on the map). At that time, I had also a Sorcerer hero with my main army, and he could do a second group, clearing in the north-south axis. The idea was to meet with all our troops at Eem Elsqua, the Fey Dwelling.

Shortly after, I received a Quest from the Giants, and then confirmed I would go for it.
At that point, the Sinners were very fair play and nice to me and I'd like to thank them for that! I was constantly exchanging the mounts between my Leader and my AD, who had Vision Range Upgrades (+ later, a +2 Vision Range item) and True Sight, to benefit from the +2 Vision Range of Flying Mount. In normal times, the Wyvern would be mounted by my Leader, but everytime I wanted to scout a bit, I would give it to my AD and then back to my Leader. Except that my Leader didn't Swim!! So when I unmounted over a water hex, he drowned!... No warning was given saying: "You're about to drown, are you sure you want to unmount?". I filed a bug/issue report with Triumph and the Sinners allowed me to reload.
(I also had at least 2 crashes)

Jean was very cautious, and probably rightly so, and didn't want to try very hard sites at that point, so he didn't want to clear the Wizard Tower Ruins for instance. That also played a role in the path we chose (I would try the hard sites with my Leader's stack).
So in the end, my Sorcerer took the light blue path, Jean the dark blue path and my Leader the dark green path.

Meanwhile, Ezekiel (until his Cherub got killed) and I scouted Tass' lands and found Fistandantilus.
Fistandantilus had a strong party of Bards, with a strong Warlord hero (level 9) called Girron and was apparently doing great.


Underground, AlX and Ezekiel were expanding well but considered they had never agreed to the initial plan of giving a Dwarf city to AlX to build Boar Riders or coordinate their power surge. So at turn 29, AlX was not really in a position to move forward with an attack army. Ezekiel was clearing toward the middle of the map with his own force and took a Giant Dwelling (and plundered it, not sure to be able to hold it, which proved to be too cautious because our enemies never really reached that point, but with the information at that stage, it was a good move).
They were both building a strong economy.

Fistandantilus moved Girron toward us and at turn 31, he was level 11, and getting dangerously close to Jean's domain (and the Giant Dwelling of Tomstod).
At the same time, Ezekiel spotted the army of Tass, led by a level 7 Tigran AD with some good Orc Crusaders, Black Knight and Martyrs. We later found out he had another hero, a Rogue with some stack concealment, and stack to back them.

On turn 32, Jean and I updated the plan from turn 21.
We had found out that the Fey Dwelling had become a Vassal of Fistandantilus and we were about 2-3 turns away from Tass' army so we had to be cautious. The plan was that I would take the Dwelling and move close to Tass but out of range, concealing in all the Dense Vegetation and sites (Urban Concealment), then move in the back of Tass and attack Gragnano. Jean would strike at the same time but another city, San Nicolo, moving through a route farther north than me. We would have to raze a Watchtower with a Crow or something, to shut the eyes of Tass.




There was a Shrine to the Fallen Angel north of the Feys, which I used and then I moved near the Fey, concealed. I did not attack a Dungeon on the same turn to avoid revealing my position to Fistandantilus as he could see it (and also to keep the Regrowth). The turn after, I attacked the Dwelling in auto-combat as he had kept a Crow adjacent to it. The fight went well and despite the Fey T3 defending it, it fell under our control.
We then moved according to plan and Tass retreated.

We calculated carefully how Tass could move to choose the locations for our stacks.


At the same time, Ezekiel was moving below us UG and was starting to encounter some enemy troops. I sent a Marauder recruited at an Inn to support his scouting, with a Cave Concealed unit with Night Vision (Goblin Marauder = very good for this).

On turn 34, Fistandantilus decided to show us where he was (weird decision, why Fistandantilus?). He had some strong units and maybe hesitated to attack the Merfolk Dwelling of Jean in auto but then decided it was not a good idea.


Things were heating up UG as Warlord Keldon also showed up with some strong stacks, not far from Ezekiel.
And we were also worried about Fistandantilus' Girron's stack, who was last seen close to Jean's domain.

Jean cautiously moved south with a secondary army, scouting in front of him for signs of Girron. On turn 35, I found back Girron with a Crow looking for him: he was near a Naga Dwelling south-east of his previous position and relatively far away from Jean.
On the same turn, Ezekiel found the 2nd and last hero (we had only 2 heroes + 1 Leader) of Fistandantilus: Xor-Thi, a Draconian Arch Druid, level 5. He was accompanied by a Shadow Stalker and some nice mind-controled units (2 Elite Floating Apprentice among other things), showing that Fistandantilus was way ahead of me to produce Shadow Stalkers. At that time, I was still at least 7 turns away from having Shadow Stalker researched. But I had actually started discussing how to produce Shadow Stalkers at turn 28 or even earlier as shown on this discussion with the team (who broadly advised me to directly produce Shadow Stalkers; in the end I went for evolving Scoudrels, as it was much cheaper):



I cleared a Wizard Tower Ruins on turn 35 and got enough RP to research Master Cartographer, which meant I saw all the map (with fog of war) and was subsequently able to plan our moves very efficiently, and to share the information with my allies (though they did not use it as much as they could, never asking me screenshots of the map where they had no vision).

On turn 35, Jean had 7 cities and I think AlX had reached Monoculture earlier (I didn't note when). I didn't note how many cities the rest of us had, but I probably had 4. Ezekiel had 5 cities.
Fistandantilus had 5 cities, Tass 4, Keldon 3 and Hawk 5.

Tass moved east and I was able to circle around him by the west side, moving concealed on Dense Vegetation and sites with my Leader, AD, 2 Warbreeds, Fire Giant and Human Knight.

UG, Ezekiel retreated toward the south in front of Keldon's army who pursued from north to south. AlX was moving from west to east with very experienced and strong stacks. We spotted Hawk's Leader (level 9) and about 4 stacks of units at Ram it Down.


On turn 38, we had a false alert as we thought Keldon was moving toward Jean's domain: a Dungeon had been cleared in the north, UG and scouts from Keldon and Fistandantilus were popping out of the underground near Jean. But scouting parties from Ezekiel and me didn't find anything.
At the same time, in the south, everything accelerated as I spotted Tass' leader with my "watchtower" AD.



Tass had not been very cautious, leaving his Leader with a relatively weak stack (it was a Very Likely fight), and in range of my troops, which he probably thought were further away (they were concealed on the Lost Library). He was probably planning to regroup with his main army who had moved back toward his lands, but I was able to strike and then retreat 1-2 hexes, staying out of range. Tass was in the void.
The army of Tass moved north-east for some reasons... leaving the field open for Jean and I to start capturing and Hasty Plundering his cities one by one.
Jean was moving toward San Nicolo at this time and he changed course to reach Tass' throne. As he was already close, he could make it before Tass came back and he was dead.

UG, Keldon controlled the Archon Dwelling of Bernarius (that Ezekiel had controlled for a short time), Hawk the Fey Dwelling of Fal-Lysse, as well as the Oupost of British Steel and the city of Ram It Down. AlX was coming from the south-west and Ezekiel was retreating from Bernarius toward the south. Keldon moved behind Ezekiel. Hawk was moving toward AlX to confront him at British Steel that the Tigran Dreadnought had just captured.

Hawk had a big army and had built a Fortress at a choke point. It was a game of "are you ready to attack 2 vs 3 at a choke-point?" with movements forward and backward for a few turns.



Early late game and the end of this game - Turn 41 to 56

Exactly at the end of "mid game" (if we consider it to end at turn 40), Jean eliminated Tass by taking this turn and we started the late game of this Large map on a strong position: the armies of Ezekiel and AlX matched those of Hawk and Keldon, we were playing 4 vs 3 and Jean and I were about to conquer all the remaining cities of Tass, getting nice income through the plunder.

Thanks to Master Cartographer, I knew there were two Cave Entrances behind the lines of Fistandantilus, leading straight to Mr. Hawk's core lands. I also knew the position and how to access the cities of Fistandantilus.
We spotted Fistandantilus settling on a unhospitable island south-west of Tass' island and not far, Xor Thi and some Shadow Stalkers and King Shock Serpents (concealed on Water).


While Jean and I considered we had gained full control of Tass' old island, Fistandantilus tried a bold move and took back Tass' old throne. We decided to act cautiously and stayed grouped together, waiting for San Nicolo to be plundered before moving out and trying to get back the throne.
Fistandantilus could have played more aggressively and pressed with more troops at this stage but he was probably as afraid by our troops as we were by his (many Shadow Stalkers, Elite Apprentices, King Shock Serpents...). So he backed down and moved back to his side of the ocean.
Surprisingly, Fistandantilus himself (the Leader) was still playing around the Merfolk Dwelling of Jean in the north.
Fistandantilus did not drain the effects of Shrine of the Fickle Mermaid, Haste Berries and did not garrison Inns all around his island so I was able to take advantage of them with Crows, circling his islands and assessing his defenses.
Around that time, AlX built me a Life Drain sword and Tireless boots, which would make my Total Awareness and First Strike Leader very tough to kill. The sword went to Ezekiel in the end (and I never had to use the gear actually, my Leader never did any big battle, except against Tass earlier).



Meanwhile, UG...
On turn 44, Ezekiel had reached Fal-Lysse and taken it, Keldon right on his heels with 3 stacks of 6 units and 1 stack of 5, all pretty impressive.
On turn 45, Hawk had retreated back to a newly built city between Ram It Down and his other cities.

On turn 47, a new plan was drawn to take advantage of the blockade near Ram It Down: as Hawk and Keldon were busy watching AlX and Ezekiel in the blank of the eye, Jean and me would move in their backs and backstab Hawk with our strike force.
Rhialto, my Sorcerer, was now more than level 11 and had thus Master Illusionist, to conceal the Shadow Stalker, Apprentice and Node Serpent (mind controlled for all of them, and evolved from a mind-controlled Scoundrel for the Stalker) that accompanied him. I had also specifically leveled up a Crow to Elite to go with Rhialto: the Crow had True Sight (Elite) and was scouting in front of Rhialto before joining his stack to benefit from the concealment. Rhialto would circle Fistandantilus' island through the north to attack Dahata and create a diversion to confuse our opponents' on our intentions.



AlX and Ezekiel were not very enthusiastic about the plan as it would mean they would have to wait doing nothing, which seemed boring and not very exciting to them. They planned a very dangerous attack on Keldon, checking his position and preparing to attack him.


Maybe fortunately for us, Keldon did not move south as planned but circled north-west to come back near Hawk. The lock was almost fully in place.
As our allies were growing impatient, I tried to calculate when we could reach Hawk's throne but made some mistakes in my calculations (+ I had not taken into account that the Flying mount my AD would bring me after I embarked with my Leader would not give me Flying... a unit needs to have Flying when it enters water to be able to fly, issue reported to devs).


On turn 48, a Rogue hero invasion Cosmic Event hit our world with Phoenyx and stuff spawning everywhere. I ended up losing a recently settled Outpost (not a big deal) while Jean mind-controlled the level 15 Rogue hero... (by the way, we should report that to devs, no? or change it in the balance mod)

A third phase of our attacks was launched at around the same time: Ezekiel had been moving UG through the northernmost area and was getting close to Madrid, north of Keldon's lands. Meanwhile, one of my Crow had recruited units at an Inn and they soon arrived 2 turns away from Rome, the throne of Keldon. And another Crow recruited an Eagle Rider near Amsterdam (previously Bernarius, the Archon Dwelling).
A fourth phase launched soon after (on turn 51) to divert attention from our big strike on Hawk's back with Jean: I recruited units at an Inn in the south-eastern corner of Fistandantilus' island and attacked his cities there. This was chaos with attacks everywhere!



Meanwhile, Jean spotted an opportunity to take down Fistandantilus' leader on turn 48 and started to prepare for it, moving his secondary army closer and closer to the target, with Draconian Flyers monitoring Fistandantilus' every moves, while staying out of sight.
All our operations had benefited a lot from a Cosmic Event reducing the vision range of everyone by 2, that I had chosen earlier after opening a Cataclysm Box.

While we were about to enter the UG in the back of Hawk, we spotted Girron and Xor Thi waiting for us at the wrong place, west of Fistandantilus' island.

On turn 51, Ezekiel and AlX finally retreated behind the choke point where Tass had previously built a Fortress (which was razed at some point). They stayed there for the rest of the game.


The rest of the game was about taking Hawk's throne, putting pressure on Keldon in the north, snipping Fistandantilus' cities and casting Incite Revolt and Guild of Shadow Thieves on them... until they surrendered. Jean managed to snipe Fistandantilus' Leader.
An illustration of the economy of Fistandantilus' collapsing following my harassment on his cities:


Conclusion

Overall, I believe we had a combination of individual good performances (check the scores below) and good strategies (the common march with Jean, and the scouting of Ezekiel; the elimination of Tass; the lock with Ezekiel and AlX at Ram It Down; the backstabbing of Keldon with Ezekiel; the backstabbing of Hawk of Jean and me; the harrassing of Fistandantilus without facing him directly) which led us to victory. The Sinners did not display a very coordinated strategy this time, it would be interesting to hear their side of the game.
I believe we could have an even stronger team if each person played more for the team and less for himself, even if we probably had some of the best AoW3 PBEM players in the team this time.

The scores are below. I displayed them at turn 39, just before Tass was eliminated.

For general scores, we clearly see that AlX, Ezekiel, Jean, Fistandantilus and I are way ahead of the rest, Keldon is in a 2nd group and Tass and Hawk are behind. The teams were not very balanced so we do not have much glory to have won. Still, it was very interesting for me to play my first 4vs4 and I'm grateful to the Sinners for having accepted to play us. <smiletext0>
Interestingly, this difference was already apparent on turn 39 when Tass died. And Fistandantilus was ahead of us, an indicator of his skills!



In terms of Domain, AlX (Amanda) was ahead most of the time, thanks to his numerous settlements as a Tigran Dread. I was behind at the beginning but, to my surprise, made up for my weak start later on.


In terms of Happiness, it's interesting to see the end of the game: I reached more than 400 thanks to Wealthy Empire (that I had and kept since almost turn 40, rationing my expenses to keep it on, to increase my incomes) and the bonus from getting Evil (I razed a lot of cities). Conversely, Fistandantilus went to -200 because I kept him there by capturing his cities and in the end destroying his economies with strategic spells.


In terms of Knowledge, Jean was way ahead of us as he focused a lot on it as a Sorcerer, getting his first Eldritch's Horror pretty early (didn't note when).
I came third thanks to clearing and Iron Grip, maximizing the RP income from my city. Fistandantilus did well too!


Finally, the military!
There is something very interesting to highlight: on turn 19 I was the last and almost as weak as when I started the game with only 400+ points. Then I Charmed the two Human Warbreeds and got started. With v1.21, this would be much more difficult or even impossible, because of the battle enchantments now present on Dungeons, precisely to avoid things like what I did.

When Tass was killed, by contrast, our team was the strongest militarily and our advantage grew over time.


Written on 2017-06-26 17:55:15

Confirmed by Tasslehoff


Written on 2017-06-26 17:53:42

Confirmed by Fistandantilus


Written on 2017-06-24 20:20:38

Confirmed by Ezekiel


Written on 2017-06-24 08:59:52

Confirmed by AlXStormrage


Written on 2017-06-22 13:12:42

Confirmed by Mr. Hawk


Written on 2017-06-22 10:29:22

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

Match has been reported, please confirm!
Back to the game page


Spiel#24 | 2-2 Rematch
Gespielt: 2017-06-17Anzahl der Menschl. Spieler: 4
Reportart: ffaenKind of game: PBEM
Spielwert: 63
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzDreadnoughtHumans1900hier
1HellBrickArchdruidTigrans143210hier
2Skuns453Lirik902TheocratHalflings200-32hier
2xlntNecromancerTigrans2-130-30hier

Bemerkung:


Written on 2017-06-19 18:59:03

wow Jean - if you always write this kind of reports, then i'll always be ready to lose in a spectacular way (;

What i saw of this game was a reaaaaaly bad map in terms of currents and a player that capitalized on that with the fly-ing scouts. I tried to fight with shades and figured out they will always lose and i didn't do well in scouting wars - Jean was ALWAYS playing with revealed map!!! Next thing i know is some tier3 units are close to me... so i figure i have to beat them with numbers and go make the best t1 unit - necro sun guards. I was sure i will take 2 dungeons and finish the game right there!! I could have gotten the dungeons on autocombat! buuut no - Jean had them and disapeared... so i have 2 paths - go find his towns OR go down where he (i thought) can't see me. Down we go - killing some sites and making more sunguards (because i can't develop on the map, Jean's forces are nearby and faster than the sunguards). I saw a big fat kittens army and went on to fight it. The rest is history - my stupid leader died and Jean was NOT scared of the defenses i had. We talked on chat about how they have to get my capitol and i joked that they had 1 turn to do the battle or the game is over..... well it was  Great game guys - well played. Sorry i couldn't be a better opponent ):


Written on 2017-06-19 11:50:33

I'm not sure there is a "one size fits all" solution for the drone usage. In our case sending a separate stack of drones worked out fine: IIRC, the drones were fighting one of the Sun guard stacks and successfully annihilated it more or less on their own. YMMV =)


Written on 2017-06-19 11:36:26

I don't have screenshots of the strategic map I'm afraid. I'll check later. I had 6 towns giving me 146 RP in total <smiletext0> 
About drones...Honestly, I don't remember the details now. It was already 2 months ago.


Written on 2017-06-19 06:45:47

Yes but why send 5 Spy Drones when 3 can do the same job? <smiletext1> I know from experience that sending 2 Spy Drones together is like sending 1 because one of them will explode first and kill its target + the other.
But I guess it also depends on the HP of the target. If it has many HP, the chain explosions might still be useful (if the 2nd Spy Drone is not just BEHIND the first one, but did reach the target) as when the 2nd explodes because of the explosion of the 1st one, it deals damage to the target again.

But you can also have effects like a Fireball hitting 1 Spy Drone in approach phase and exploding 1-2 Spy Drones adjacent to it.

What I'm trying to study is whether it's more effective to send the Spy Drones in waves, together, or split in several stacks.


Written on 2017-06-19 05:46:24

Hiliadan, I didn't see the full fight, but for me obvious that if even one or two Spy Drones exploded adjacent to another Drone then they already fulfilled their task - to bring big damage in lines of sunguards   


Written on 2017-06-19 04:47:11

How many cities did you have to be able to sustain that much research and the production of expensive machines?

Also, I can see the interest of the Spy Drones vs Sun Guards but are you telling me that no Spy Drones exploded adjacent to each other? Based on my own experience, I would say you were very lucky if it didn't happen.

Would you have screenshots of the strategic map?


Written on 2017-06-18 23:28:12

I've been planning to test dreadnought with other races but didn't have enough courage =) Indeed human dreadnought seems to be strong and comfortable to play.
I got juggernaut researched on turn 41. I had already got 2 of them by turn 49  Well, yes, I concentrated a lot on researching them and not the empire upgrades (I wanted to have all the kind of machines in my main army in order to see how they fight). 2 sphinx objects (1000 research points) helped me a lot here. 

Before attacking Xlnt I discussed possible positioning with Hellbrick. He started to test this fight in AOW3 editor and found out that all the pikemen just came out of the town and approached my units. So I didn't even have to assault the walls. And it was a good idea to send a stack of drones to the stack of pikemen coming out.


Written on 2017-06-18 17:53:10

Nice and interesting report! Good to see a Dread win!
Looks like Dread Human is really one of the best, probably/maybe better than Dwarf, thanks to the Evolve of its Cavalry.

I'm impressed you got Juggernaut by turn 59. How did you do? You focused research mainly on class units? You didn't research Empire Upgrades?

Indeed Advanced Logistics is very good for Dread, especially with Engineers building roads.

How did your Spy Drones do in the big fight vs xlnt? I believe a full stack of them is a bad idea as they are very likely to explode on each other. It's better to scatter them a bit among your armies (and pray they won't explode on your units, but you can at least: 1/ put some in a 4th "empty" stack, 2/ put some with mainly ranged units).

Please someone (Skuns you can too) update the race of Skuns to Halfling.


Written on 2017-06-18 15:53:08

Prologue


(Narrated by an unknown scholar whos poetic diction and eloquence are not subject to any judgement)


I had rather be a kitten, and cry mew,

Than one of these same metre ballad-mongers.



In fact, we had both of them. Yes, both. Kittens growing into cruel beasts whos beneficial mutations in the immune system led to their capability to survive, grow and reproduce in various climate conditions. Even in underground. And we had poets who perpetuated animals in our history. 

- But where are these poets now? I've never met anyone. 

- In the kittens. Some manuscripts are missing here so we can't say for sure.


Two stars keep not their motion in one sphere.


No man can kill a beast, but no beast can kill a tank. Only by the means of devastating machines could we dominate over these cruel monsters. Golems were their leaders. And so we had 2 stars shining in the same sphere. 


- You must have been really forced to do all this...

- The world went mad. Otherwise how could we explain the alliance of theocrat and necromancer? Skuns and Xlnt, two villains with no nobility and honesty, gathered together and unleashed the war against us. 


(From another ancient manuscript, partially destroyed by vinegar):


O Skuns, take heed of yonder dog!

Look, when he fawns, he bites; and when he bites,

His venom tooth will rankle to the death:

Have not to do with him, beware of him;

Sin, death, and hell have set their marks on him,

And all their ministers attend on him.


This friendship will only lead to yours destruction...(this is the only text survived featuring Jean and Skuns in their last conversation before the latter left to the corrupted lands of undead).

Chapter 1

Everything goes fine.


(Narrated by Jean_de_Metz).

I had a perfect map this time. Having dealt with all my roaming sites pretty quickly, I concentrated on empire building and managed to create a very powerful dreadnought economics. Using engineers to build roads, I settled a lot and was able to produce machines in different cities.
My first contact with Xlnt was near his domain which I managed to scout very well with drones.


His strategy was interesting and very efficient since he countered my possible cavalry rush and threatened a lot - we had to switch to next level scouting in order not to be caught by these elite bastards.
The funny thing was that my troops were nearby at that particular moment. While clearing the roaming sites and taverns (I bought one more human cavalry and evolved it) I moved to the center of the map and suddenly was close to Xlnt. 


And a funny idea came to my mind: could I "steal" the two dungeons near Xlnt domain clearing them? I was pretty afraid Xlnt would clean them himself and get many units as a reward (and since necromancers do not suffer a lot from low income he could later rush me with tier-1 pikemen and units from the dungeons). 
So I started to carefully come closer

After careful consideration Hellbrick suggested I should attack like this (and it was better)


So the plan worked and Xlnt was forced to retreat to his city.

But it turned out I couldn't attack him cause my mounted units would have been smashed by 2 trained stacks of pikemen with life steal. 
The only good maneuver I could make at this point was to go here, embark, disembark again (yes, hurts), take the sphinx and later attack Xlnt from another angle.


While I was performing very well on the surface my cats were struggling in the Underground. Hellbrick definitely didn't get a very good start (I didn't comment a lot on what was happening with him there cause it was me who had advised him to start in the UG xD). He was running here and there trying to deal with all his neutrals. But it was him who played the key role in this match. 


Chapter 2

Everything goes bad =)


When I left Xlnt's borders he started to move to the underground entrance.


He could choose 2 main ways where to go at this point:
1.Go straight to my domain (not sure if he knew the position of all the towns and troops there),
2.Go to the Underground (where, it seems, he wanted to go but was forced to retreat due to my activity).
Option #1 wasn't very good for me indeed cause I didn't want to lose my newly built towns. I had this stack as some defense:

But that obviously wasn't enough. I also started to produce some cannons and golems but was running out of gold very quickly.
Xlnt chose option #2, I consider it to be a right decision at that moment as the Underground under his domain was full of treasures. 

We also spotted Skuns going there too.

I was hoping our opponents lost sight of my army.


At that time Hellbrick was still fighting with his neutrals and I have to admit I made a mistake in calculations and suggested he should go and deal with them considering he had enough time to return to his big city and defend from Xlnt.

He didn't have it =)


Tigran pikemen were everywhere.

In fact, when I saw 2 powerful shrines near Xlnt's throne city I started to believe I could make it. Yes, attacking pickemen with mounted units is a bad idea but if you're buffed by 2 shrines and have a stack of drones to sacrifice...
I started to approach him.


In the underground Hellbrick got a chance to attack Xlnt in the field and, once again, after careful consideration xD and having heard my genious tactical ideas xD*2, he attacked Xlnt.

And lost


It was an awful loss which could have led to total elimination of my teammate hadn't Xlnt lost his leader in the fight =( 
And since he was in the void and I was near his capital (turned out to be a perfect timing), I decided to attack.
I had 2 main problems here:
1. I didn't want to lose buffs from the shrine but I couldn't prevent Skuns from summoning 1 chebub and attacking me removing them. He didn't do it and, I think, it was one of the biggest mistakes of our opponents.
2. I didn't want Xlnt to attack me, I wanted to attack him to get advantage from positioning my units in the way I wanted. Since we both had units with 28 mp in our armies, that was a problem. How to approach him in a way he can't reach me on his turn but at the same time being myself able to get to him on mine? I managed to do it in the following manner:

If you take a look at the screenshot you can see that 28 mp units from the center of the throne city can't reach me due to that vegetation grass hex (they have to go around). But on my turn I was able to reach the town with all my slow units due to the tree crusher ability.
So I attacked

And won. Xlnt was eliminated.

Chapter 3

Everything goes fine again


My leader went to the void and it was perfect timing for Skuns to strike but he was too far away from all the actions (and this in my opinion was another biggest mistake).
Only many turns later he came to my domain.
I'd been able to get a very strong defense by that time.
The problem was to catch his troops in the field with slow moving machines. I missplayed here, should have researched advanced logistics.

Wetlands made it even worse but I managed to solve the problem with engineers.

And was ready to attack. I positioned my troops in such a way cause it was the only option to have all 4 stacks involved in the battle (was running out of mp)
Before I show you the result I'm gonna add that at that particular moment another army of mine was approaching Skuns cities.

I decided to attack this town with 5 cadavers.

In order to force Skuns to use some CP (fireballs). And it worked.
Then I attacked

And it was pure victory


Skuns still had his leader with many troops alive but we were now 2 vs 1. Hellbrick completely recovered and was casting tier-3 animals being very close to tier-4 summon (just several turns left to research), I was producing t4. I do believe it was just a matter of time. After a certain break Skuns decided to surrender.
Thanks for the match, guys, hope the rematch is gonna be even more interesting!




Written on 2017-06-18 13:37:22

P.S. I've played Halflings, not Orcs.  Br-r-r-r <smiletext6> Boo <smiletext22> on these green faces 
P.S.S. Though I had an orc vassal and it gave to me a lot of quests for T3 rewards <smiletext23> 


Written on 2017-06-18 13:31:42

Here the screenshot of our scores: Screen It looks like that I too hurried to surrender  


Written on 2017-06-17 21:47:15

Confirmed by xlnt


Written on 2017-06-17 16:10:13

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Spiel#23 | Round 3 : 2017 PBEM Duel Tournament #36
Gespielt: 2017-06-13Anzahl der Menschl. Spieler: 2
Reportart: 2017 PBEM Duel Tournament Kind of game: PBEM
Spielwert: 46
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzTheocratElves1800hier
2$eeRWarlordDwarves2-80-20hier

Bemerkung:


Written on 2017-06-14 00:26:14

Thanks Jean , Yeah the large lava lake towards the middle of my start position proved quite an inconvenience

and yes ill admit I'm not a great WL player

even by turn 40 summon hellhound had not come up in spellbook despite I chose fire mastery as did you...with expander...

WL has a lot of good empire upgrades , but I did not get to use them very well..... as you wiped a couple of my stacks mid game and places to plant cities and forts were quite scattered to sides of map with that huge lava lake wasting a lot of space.

I guess I should have went with a diff combo the lack of good scouting limited to scouts and monster hunters was a bit of a hindrance....ah well leaves a stronger one for next round to avoid elimination...


Good Luck the rest of the way


Written on 2017-06-14 00:09:24

The game lasted 40 turns and for me was pretty interesting though I managed to dominate over Seer during the whole match. Here are a few reasons why all this happened: 

1. I had a pretty bad start (my vassal declared war on me: I had to assault its defense which had several elf archers among other units on the walls - pretty painful for a weak starting army, that's why I lost several turns just building swordsmen) and I would have probably lost the match if Seer had rushed me with berserkers at the beginning of the game. But he was settled far away in the underground which was full of neutrals so I got enough time to build an army and evolve it. I managed to evolve every single unit I had and got 5 exalted and several storm sisters pretty quickly. 

2. Then I managed to scout the map faster than Seer (I guess theocrat is better positioned here than warlord, nobody would argue). Not only got I a fey dwelling near my domain which gave me very good quests but also I managed to vassalize a dragon dwelling in the Underground! 

3. I was lucky with snowball strategy: I got a nymph as a reward from the fey dwelling and 3 evangelists performed perfectly. 

So first of all I sent a full invisible floating stack to Seer in order to create chaos on the borders of his empire.


So he had to defend and wasn't able to counterattack.
Second, I made a snowball with my main army evolving units at the same time.


When it arrived to Seer it was much more powerful and dangerous. As you can see, I was able to control my income very well, stabilizing it if needed with new outposts and forts. Only in the end of the game I was running out of gold but I was simply going all-in there, snowballing and snowballing.

Finally, I managed to send small but dangerous armies to Seer attacking him from different parts of the map. 


And, most important of all things, I was lucky in battles <smiletext0> Seer had some good armies but random was on my side in this game.
Thanks for the games, Seer! You're a very good and friendly opponent, always a pleasure to play both in team or against you. Good luck in the next rounds and hope to see you soon on the battlefield. 


Written on 2017-06-13 23:28:09

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Spiel#22 | Hawks vs Jean Co 4v4
Gespielt: 2017-05-13Anzahl der Menschl. Spieler: 8
Reportart: ffaenKind of game: PBEM
Spielwert: 84
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1NookArchdruidDraconians586430hier
1Jean_de_MetzWarlordDwarves51100hier
1HellBrickNecromancerGoblins561300hier
1MelciarTheocratElves535170hier
2Jundland BansheeRogueFrostlings300-82hier
2CastanedaTheocratTigrans300-60hier
2$eeRSorcererDraconians3-360-50hier
2spockimpossibleTheocratHumans300-86hier

Bemerkung:


Written on 2017-05-14 10:13:31

No on the scores, I clicked "return to the map" and haven't figured out how to get to the scores after that =) But I do have some screenshots of the map at the day 35.

Surface (I haven't captured the south of the map, Castaneda and Jundland were actually a bit lower):


UG:


Written on 2017-05-14 06:36:10

Nice! Would you have a general screenshot of the map? And screenshots of the scores?


Written on 2017-05-13 21:54:52

Alright, the report. First of all: this was epic! Secondly, where do I even start…? The problem is there was just too many things happening in this game for me to attempt properly describing all of them. Ever since we hit the day 20 almost every turn brought something interesting, excited and/or unexpected, and going through all the details would take quite a long time for me to write and for you to read, so I’ll try to be relatively brief and reduce the story to the most interesting and impactful events.

Things went wrong for us right from the start. Even before that actually: out initial plan was to have me and Jean both start in the UG and leave the surface to Nook and Melciar, but Jean forgot to choose the underground start, leaving me there alone. Then both me and Nook managed to lose our cavalry early on and were getting by with the help of Jean’s Raise militia. Melciar, however, outdid all of us on the day 3:


Which had obvious negative impact on his clearing, which affected his economy, with affected his capacity as our designated scout.

I managed to restore a viable army faster than my teammates by getting lucky with the quests from my vassal. It gave me a quest for a beetle, I completed it, and right when I had planned to capture the city it gave me another one, for another beetle =) Two beetles, as alive as they were, still allowed to start clearing some nice places. Eventually the leader and the hero started ghouling more units, which allowed going into nicer sites and ghouling nicer units… You know how it goes =)

On the day 24 something very frightening happened. A planetary alignment occurred, and at the same time Seer completed Sage. We all imagined the worst: that Seer went straight for the Eldritch horror and got the spell via the cosmic event. That possibility sent us into a slight panic mode and caused us to search for ways to get access to T4s of our own as soon as possible.

I’ll get back to the T4 rush a bit later, but for now let me tell you a story of the dragon dwelling. It occurred at about this time chronologically and turned out to be one of the decisive things that changed the fate of the game =) Here it is:


They gave me a quest somewhere around the day 20. Initially I wasn’t really planning to go there, because the dwelling itself was a bit out of the way and I considered it would be better to simply buy their allegiance and continue marching towards where we had thought our enemies were, but the chance to ghoul some giants outweighed the strategic concerns. While I was walking towards the dwelling, the dragons became impatient and offered quests to both Nook and Jean, which made the location of the dwelling much more appealing for a necromancer. By the day 28 I completed all three quests, and immediately after that the dragons offered Jean a new one =) Unfortunately, the ghouling wasn’t as successful as I had hoped, but still, I managed to get a fire giant and an ogre there. And, most importantly, two wyverns: a fire one and a frost one. Not kidding =) You’ll see the role they played a bit later.

I still had to vassal the dragons though, and in order to save some money (which, as you could see on the previous screenshot, was a bit of a problem for me), I decided to build an outpost right next to the dragons. Found a very nice place for it too, and because of the central location it was planned to serve as an operational base for dispatching builders and settlers to the high-level sites that the underground was surprisingly rich with this time.


The population boost came from Castaneda, which he wasn’t particularly happy about =)


Back to the perceived Horror threat. In order to speed things up I’ve decided to split my army in two. Having no idea where Seer’s army was (at that point we thought it was very likely for him to be located in the UG as well, which turned out to be true) and having crappy scouting in general it was kind of a risky move, but desperate times called for desperate measures. So I ignored everything else and went straight to the sites that could help to get a Reaper summon.

On the day 30 my secondary army cleared a Sphynx temple, finishing the research of Deathbringer. Right after that my main army attacked the Pandora box in an attempt to get another planetary alignment. None of us were sure if it’s possible to get two cosmic events of the same kind in a single game, but it was worth the shot. It didn’t work though, I got two crappy choices instead. So I had to finish the research manually, and by manually I mean by clearing another Sphinx temple and a Wizard tower by the main army. The Wizard tower, however, presented a very interesting reward:


I still went for casting a Reaper first though. At that point it looked like Seer’s Sage had been a false alarm: if he had researched Eldritch horror, he would have already casted it. So I proceeded to cast a Reaper, because getting a Paragon for a Phoenix seemed a bit redundant =)

From there things escalated very quickly. We were concerned about this Archon dwelling falling into the wrong (Seer’s) hands, and capturing it was my next goal. We decided not to bother buying it because it was along the way and was considered cheaper to simply take by force.


However, right when I was about to clear the old quests and capture the dwelling, Seer beat me to it. As it turned out, one of the quests had been active, and he completed it, getting both Archons as vassals and a Titan as a unit reward. A battle that should have been very easy suddenly turned out to be very dangerous, but we had to attack right there and then while Seer’s army was wounded. The losses were substantial, but it was worth it:



Meanwhile the other frontlines were packed with action as well. First of all, let’s turn our attention to Jean. He cleared a bunch of dungeons and was building Berserkers with Killing momentum, and on the day 35 he used these forces to surprise Spock’s leader in the center of the map.



A few days later Melciar gathered some forces and managed to defeat one of Jundland’s armies.


Unfortunately, while he was gathering forces, he decided to visit a dungeon, which didn’t turn out well for his leader (unfortunately, I’m missing the screenshot of the battle result). And that’s how in just two turns 3 out of 8 players on the map were relocated to the void =)


Just a few days later Jundland launched a counter-attack on Melciar. He sneaked across the sea and attacked Melciar’s homeland with a very powerful leader, two giants and a flyer:


We thought that was it: Melciar had a small garrison in his throne, but it was no match for Jundland’s army. And all we could do to help him was to cast a couple more Initiates by Jean’s Raise militia, which probably wouldn’t have helped, considering Jundland’s leader’s 60% Shock protection. If Jundland had attacked immediately, that could be the end of Melciar, but he hesitated and Melciar and Jean managed to organize two stacks of ranged units to garrison the throne. Which allowed to hold the throne long enough to allow Melciar’s leader to return from the void and escape.

Now, remember the two wyverns I’ve mentioned earlier? They had joined a Feathered serpent ghouled at one of the Lost cities and a Lost soul that had been hovering nearby to form a scouting army, mainly responsible for small mischiefs like capturing and razing Castaneda’s underground outpost. But then one day they stumbled upon Spock’s throne that had been relocated to what I assume to be former Seer’s village:


At that moment it had been two days since Spock returned from the void, so that wasn’t an immediate game over for him, but he had to be somewhere nearby, and adding a Phoenix to this army provided an unexpected threat to his leader. A threat that was acted upon the next turn:



However, that wasn’t the end of this army’s story. Seer moved his home army to capture back Spock’s former throne (not sure why he did it without disjuncting Scorched earth first though) and got outmaneuvered by the faster flying army, which proceeded to capture his throne:



He tried to take it back, but Phoenix is a hell of a weapon against a Theo hero and a bunch of Elders:


The same turn the location of Seer’s leader was discovered by trying to attack his last big city:


Attacking right there and then could have been very dangerous, but luckily, I had the reinforcements coming in, so I didn’t have to attack right there and then =)


Not willing to wait for the siege to happen, Seer attacked my army in the field and lost:


Let’s get back to the surface. The day before Seer’s demise Jundland finally captured Melciar’s throne:


However, that was probably his last big success in the game. The next turn his home army encountered Jean’s berserkers in all their glory:



From there it was just a couple of days to (basically undefended) Jundland’s throne. Castaneda moved towards it with his army of Exalteds, probably planning to get the city back:



However, while Castaneda’s army was out in the field, Jean’s secondary army climbed out of the underground and launched an attack on Castaneda’s cities, including his throne:



This caused Castaneda to turn back to save his throne without fighting for Jundland’s:


While hurrying back, Castaneda split his forces by leaving slower units behind, but Exalteds proved not to be very dangerous on their own and Castaneda’s army was annihilated in the field:



At this point the outcome was pretty much decided. We controlled most of the map; Jundland and Castaneda had some armies, but no cities and no real way to fight back. Castaneda tried attacking us through the north-western continent, but he encountered the forces lead by Nook and me, the forces he had no chance against, so he surrendered. Jundland spend a few more days running around the map, but eventually was caught by Jean’s Manticores under Death march.


So… yeah, that was the brief…-ish version of events =) Kudos to those who are still reading this. I hope I’ve managed to capture at least some of the charm of this game and you’ve enjoyed its chronicles. As a bonus for the most patient readers, I’m gonna finish this with a couple of screenshots that bear no importance whatsoever, but that I find kind of amusing.

First of all, I present you the final residence of Melciar that he occupied after vacating his throne:


And finally, here’s the legion of builders joining the final hunt for Jundland:



Written on 2017-05-13 16:21:55

Thanks everyone, it was epic and fun =) I'll post a proper report later, there is a lot to write about here.


Written on 2017-05-13 16:18:38

Match has been reported, please confirm!


Written on 2016-03-20 18:21:00

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Spiel#21 | Round 2 : 2017 PBEM Duel Tournament #23
Gespielt: 2017-04-28Anzahl der Menschl. Spieler: 2
Reportart: 2017 PBEM Duel Tournament Kind of game: PBEM
Spielwert: 44
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzRogueHalflings1300hier
2gladisWarlordHalflings2-30-20hier

Bemerkung:


Geschrieben am 2017-04-29 00:46:36

congrats for the win, Jean. but as I Told you, I didn't loose Interested in the game.  I tried my best. Although I thought about a Trap,  I decided to kill your scouts because I was well aware of your military Power and I had to risk something. my leader + heroe were  pretty strong (10 /11),  but I didn't had a Plan the whole game. it was similar to the 2nd game vs DarkRider there wetlands Slowed me down. I habe to get better in Dealing with it. but ofc warlord vs rogue ist a hard fight anytime. but you fully deserve the victory. 


Written on 2017-04-28 15:40:56

Hello, guys. 
Just a few words about the tournament match against Gladis, unfortunately the game wasn't interesting at all.
First of all, my scheme was much stronger this time: I took halfling rogue planning to use both main strategies - charming with bards and level-uping scoundrels to shadow stalkers (since halfling ones get 3 shots and therefore evolve easier). I also had a perfect scouting and was able to follow all the movements of my opponent.


Second, I got a perfect map for charming <smiletext0> The objects were insane: gold mines with spiders, farms with trolls...just have a look at this.


I just had to wait for several bards and start charming.
In this game I mulled heavily to get some good heroes and was rewarded: from the third attempt I got a perfect sorcerer hero with inflict stun on level 1 (!) and later a necromancer came to me willing to help bards a lot.
While the main army was slowly heading towards Gladis my secondary stack was cleaning the map and level-uping each turn.


I had problems with income but settlers, vassals and iron grip on all cities managed to overpower poverty.
The map was good and comfortable for me, I faced no problems in reaching my opponent pretty fast.


Gladis later confessed that he had ruined his start rinning here and there. He wasn't prepared to tackle my scouts and armies.


Of course he suspected traps here but, I guess, he wasn't very interested in fighting so just met me on the borders of his empire. 
First getting trapped here losing a very powerful level 11 sorcerer hero.



And then maneuvers resulted in the final battle. At this time of the game I could afford even to lose it cause everything went perfect: I started to get festivals which boosted my economy, research into stalkers and etc. 
Even though Gladis managed to kill more than a stack of my units in the decisive battle he still lost it and the game was over since he had only 1 unit defending the throne city.



Gladis is a good player but the loss of interest in playing the game leads to such poor results. I do hope he will recover from it and start playing seriously again <smiletext0> I wish him good luck and looking forward to playing against him in future. 


Written on 2016-03-20 18:21:00

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Spiel#20 | Round 3 : PBEM 2v2 team tournament 2016 #18
Gespielt: 2017-03-15Anzahl der Menschl. Spieler: 4
Reportart: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Spielwert: 64
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1$eeRSorcererDraconians21300hier
1DarkRiderTheocratFrostlings249240hier
2Jean_de_MetzNecromancerFrostlings1-190-30hier
2MelciarTheocratDraconians100-32hier

Bemerkung:


Written on 2017-03-15 17:46:53

Confirmed by DarkRider


Written on 2017-03-15 17:32:28

Thanks for the comments Jean.

Martyr doesn't have any exploit, I have played this strategy with other person like Tussell , Marcus, Gladis, etc. It just I became so good with this.

Actually Martyrs has bug which says they evolve faster after researching "Exalted Martyrs" but it seems it not working that way.

Just because one player is good at one strategy we cannot say it is op or exploit.

We didn't exploit or cheat anything as we don't know to do any such. I can give you some hints about my strategy as I don't want to give up my whole strategy.

1. Scroll sites
2. Seeks Inspiration
3. Rush
4. Expert before research
5. Leader and hero sacrifice levelling.

In this game me and Seer was trading gold and mana. I gave him all extra mana I have since I was not casting anything, he gave me extra gold he had so I can build and rush martyrs. This is a team game and we are allowed to exchange resources.

Note : We didn't exchange any cities, just resources.



Written on 2017-03-15 15:33:34

Hello, guys.
Time to say a few words about the tourney game which unfortunately wasn't very interesting. 
My teammate had a very bad start this time. He wasn't concentrated enough and made some very bad fights:



As a result, he was demoralized and lost more units during the following turns including a draconian rider from the starting army and some tier-1 units. 
This was his only army at this time of the game >_<


He couldn't clean most of the difficult objects himself with such an army so I decided to help him with his roaming sites (undead dragons and lost souls) and some other objects for future towns. It slowed me a bit cause I lost 4-5 turns in order to travel to a roaming site and back. 
We still had a very good part of the map and hoped to overpower our opponents in the late game (I managed to research and cast Whispers of the Fallen, summon several banshees, and started to cast Undead Plague on Seer's cities).
But then this arrived.


I was a bit shocked by such an army. I even had to wait with my turn trying to figure out how it was possible. This is a scheme I've never tried and understanding this would certainly help a lot for the future games.

I've discussed this screenshot with my teammate Hellbrick, we came to the following conclusions. I'd like to post them here and I'm looking forward to hearing comments from Darkrider and Seer because I want them to enlighten me on this strategy <smiletext0>

"It's very unlikely you can build them in vassal so quickly cause you need (1) to find it, (2) to capture it (3) to absorb it and then just start building. So I presume all of them came from the throne city. The last one should have been finished on turn 10. 1. The first 2-3 martyrs and the stack have to wait for the last 3 units because if you take your heroes, army and 3 martyrs and start moving on the map training the units then the last 3 martyrs will just run after the army not being trained. You can of course train them on another route but all this is not easy obviously. 2. You need 70 expa for a martyr, 420 for a stack of them. It's, for example, 39 units of 1 tier. With a perfect distribution of experience. This is real, well, but then you need 150*6=900 expa to train them to elite (and you can see on the screenshot that 5 of 6 of them are already like this) Let's presume that from one TIER-3 unit he had to get all the 30 expa. + 15 for kill = 45. Then he needed to kill 20 TIER-3 units just by exalted to get this medals with a perfect distribution of expa. I know that they get some expa for absorb pain but martyrs can not absorb from martyrs. So we can presume that he had to wait till all the martyrs were produced and then take them with the army. So is it possible to get such a stack in...9 turns? Or even less cause when we spotted it there were already exalted taking difficult objects, etc. He must have got this evolved stack even earlier. With like 39 t1 units killed to get exalted and 20 t3 to get them elite? And get all this army through the whole map to the borders of my ally's domain?...The distance between Darkrider and Melciar is quite big."

I have contacted judges (of course, not implying that I suspected cheating here), I wanted to find out whether the calculations were correct. They told me that it was probably possible to reach such a result, even they weren't sure <smiletext0>

Another point is that Gladis has found an XP exploit. It has already been reported by Hiliadan to Truimph but hasn't been fixed yet.
What I'm wondering is that we have either an incredibly strong team strategy here which, of course, need to be fixed (cause it's not normal to have a full elite tier-3 floating stack with resurgence on turn 19 or even earlier; most of the classes don't have answers to it on such an early stage of the game and you get a free and easy cleaning of the vast majority of difficult objects on the map without losing a unit) or Darkrider might have used this XP exploit even without knowing it himself <smiletext0>
I repeat, we don't see any cheating here, we see an unbalanced strategy. 

Returning back to the report:
Melciar of course didn't have any answers to such a stack. Moreover, exalted took a dungeon near his domain getting a firstborn (a very good answer to tier-1 draconian defense on the towns) so my teammate lost all his towns in several turns and was just sitting in his throne city.
I alone didn't see many chances in fighting such strong opponents. I had a try here:


I hoped to get a summon like tier-3 elemental or even obsidian dragon - something which could have increased my chances against floating exalted. But I got Mass Bless xD as a trolling cause it didn't work on undead at all. I also failed to ghoul the Fallen Angel and control wraths. 


When I saw the full floating Seer's stack I understood it would be just a matter of time. I wasn't able to capture both of them on the water alone. Melciar didn't want to continue this game too so we decided to surrender ^^

I hope that our next match vs Seer and Darkrider will be more interesting and tough. I wish them good luck in the match against Gab. After such a good game vs me they must produce a game of such an excellence, otherwise I will be disappointed xD


Written on 2017-03-15 14:40:03

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|


Written on 2016-03-20 18:21:00

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Spiel#19 | Round 1 : 2017 PBEM Duel Tournament #14
Gespielt: 2017-03-02Anzahl der Menschl. Spieler: 2
Reportart: 2017 PBEM Duel Tournament Kind of game: PBEM
Spielwert: 44
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzWarlordFrostlings1300hier
2MARKYMARKTheocratHalflings2-30-20hier

Bemerkung:


Written on 2017-03-02 18:41:06

Good Match, i had not good start.
All was going to a win for jean, but then it was a big surprise, i won the battle with my weaker units.

I give the game up, because he is going to strong, and i have not seen how i can attack myself.
So he will go stronger and stronger, and there was only a question of time.

I tried him to convice to make a final battle on neutral terrain (3vs3 and final 1vs1 ) with no spells in preparation. But
He wanted not, too much random, but when he shall play live multiplayer:-) all fights are random between human.

But okay, maybe it was unsure for him.

Thank you for the game.


Written on 2017-03-02 16:37:28

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Written on 2016-03-20 18:21:00

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Spiel#18 | 2-2 Tournament Practice game
Gespielt: 2017-02-20Anzahl der Menschl. Spieler: 4
Reportart: ffaenKind of game: PBEM
Spielwert: 61
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzNecromancerFrostlings1800hier
1HellBrickRogueGoblins152260hier
2Skuns453Lirik902ArchdruidDraconians200-36hier
2xlntRogueHumans2-170-30hier

Bemerkung:


Written on 2017-02-24 12:52:36

Independents cannot attack independents so Plague of Brigand won't work on a vassal and vassal won't help with any quest or against roaming units.

I promoted you report here: http://aow.triumph.net/forums...


Written on 2017-02-24 09:25:14

The Best report ever!


Written on 2017-02-23 13:59:35

I guess a small report is due. It's kind of difficult to write about this game: it was very calm for quite a long time, had a lot of maneuvering and not a lot of confrontation, right until it suddenly escalated and was over in a matter of days. Still there was a bunch of interesting things along the way that I'm gonna mention in roughly chronological order.

First of all, it was a very closed map, with a big lake and two long rapids in the middle of it, which made fast attacks through center kind of difficult. You can partially see them here:




The geography contributed a lot to the way the game was played. For example, I was quite concerned with xInt going from this



to this



literally in a day, but the landscape gave us time to prepare against possible attack even if he tried to use this army against us right there and then.

In the meantime, I put my bards to use with the help of an awesome necromancer hero. Not without being an idiot, though: there was this one battle where I managed to charm a bear only to heal him by theocrat's Iron heart, thus cancelling the effect of charm =) Definitely not doing it again. (I hope)

Speaking of bards, we started this game before 1.2 came out and switched to it somewhere in the middle. The switched provided a clear before/after comparison of the upkeep of charmed units. I definitely like the increased upkeep, it puts much higher strain on the economy, but doesn't render the conversion strategies useless. Feels right, I think.

Moving on. I actually never researched any units past bard and switched to the global spells - I had always wanted to use them aggressively, and the situation seemed appropriate: the opponents were far away, and casting annoying stuff off the scouts was the easiest way to put pressure on them. I was hoping for Rally of the populace / Incite revolt, and got the later, but it turned out to be much less impressive than I hoped:



So I dug further through the skill book and found Plague of brigands. This spell turned out to be both surprisingly awesome and surprisingly useless at the same time. Well, technically not at the same time, but on two separate occasions. Anyway, here's the plague in all its glory:



The total amount of 4 assassins, 9 scoundrels and 1 warg had been summoned, and the next morning xInt's throne was captured and stayed overrun with these fellows for most of the game.

Here's the plague in the brilliant display of its uselessness:



At that point it had been 3 days since I unleashed the spell upon the vassal city, and the brigands were still just roaming around and not attacking it, which was seriously disappointing. I'm not sure what went wrong: are they not attacking vassals in general?

Anyway. A few days before the first Plague of brigands Skuns did this:



Unfortunately, he returned from the void just the day before I was able to cast the plague, so we missed the chance to make such a unique kill =) But Jean was approaching Skuns' domain anyway so as soon as his trip to the void was over, Skuns had to flee. He had another army though, the one that eventually emerged from the underground next to our cities. However, since its approach was known of for a long time, we sent my main army there:




Skuns' leader and the main army were probably moving to join forces with xInt, but were caught by Jean's main army:







Something kind of similar happened to xInt, but the other way around. One of his armies tried attacking Jean's cities, but was defeated:




And then the leader with his knights were killed by my second army that finally managed to walk all the way to his throne that he just recaptured back from the brigands:





I'll end with a couple of things that weren't really important to the game narrative, but were kind of amusing. First, look closely at the diplomacy history of these fey folks:



Yep, I vassalled them and them *immediately* declared war on them. Was trying to select them in order to check how much income I'm getting from them, but missclicked and declared war on them. Which apparently requires no confirmation whatsoever =( A lot later they forgave me, proposed peace once again, and I vassalled them once again... just to see them captured by Skuns the next turn. It's impressive how much money was wasted on this dwelling without getting any profit from it at all =)

And finally: a mana pile in the center of the map that hasn't been found by any of the 3 surface players with flying/floating scouts for 35 freaking days simply because it was lying on a patch of snow =)



Written on 2017-02-21 14:33:16

Confirmed by xlnt


Written on 2017-02-20 22:02:29

Confirmed by Skuns453Lirik902


Written on 2016-03-20 18:21:00

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Spiel#17 | Round 2 : PBEM 2v2 team tournament 2016 #12
Gespielt: 2017-02-02Anzahl der Menschl. Spieler: 4
Reportart: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Spielwert: 63
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzRogueTigrans1900hier
1MelciarDreadnoughtHumans139190hier
2rrrrookieSorcererDraconians200-39hier
2Jonny ThunderTheocratOrcs2-150-30hier

Bemerkung:


Written on 2017-02-03 11:53:34

Good game, i had a slow start and had my main army far from home when Jean started invading Roookie and me with a big undead army. We could manage a counterattack and take his cities but he managed to come with a lot of giants against us there. He had 2 necro heros and lots of bards to do the charming, we were just overwhelmed by numbers of high tier units.


Written on 2017-02-02 18:46:07

Good game. Best of luck to you two in the rest of the tournament. 

Edit. Whoops. I thought 4 was a good rating but it is not. haha


Written on 2016-03-20 18:21:00

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