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angrynarwhal Results

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Game#6
Played: 2021-04-09Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 44
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1keikaNecromancerElves2200here
2angrynarwhalArchdruidGoblins100-42here

Remark:


Written on 2021-04-10 23:37:28

Specific balance suggestions:

- Change dungeon damage enchantment so that only incorporeal are immune, normal undead still get hit.

- Dread reaper & khthonic guardian show up as site defenders. Why not arch angels? Added bonus, having to fight some arch angels would buff dreadnought as well.



Written on 2021-04-10 22:51:14

I don't know if you understood what I meant. I am not talking about a hard cap by turn 20 of 5000 army points, it's impossible to implement anyway.

I don't think you are against balance, and I hope you do realize there is an issue with the kind of game you pulled off. It's almost impossible to win against what you did.

So could you please tell us what do you think needs to be changed to prevent this?....

Don't just repeat Dungeons and map. It's not the first time you pull very large armies very early. Actually you almost do it all the time. So it is not map specific.


Regarding site rewards, just help balance them and maybe your butt will be burning less often. <smiletext1>

https://forum.paradoxplaza.co...



Written on 2021-04-10 20:33:15

@Hiliadan

> As I said before, I think it should not be possible to get 5000 army score by turn 20. You got 7000 by turn 20.
> What do you think should be changed to prevent that?

It is your opinion and I don't support it. I don't like artificial restrictions. Why do you even capped yourself with turn 20 and 5k points?
If you can reach it and even more - it is totally fine.
(if you still don't want to live without restrictions, change it to turn 25 and 10k and everything would be fine for you)

Army depends on the map. This particular map was rich and there were no opportunity for early attacks, so the only one thing to do is to expand.
Just for understanding, I took 4 dungeons before turn 20 and also got T4 as a reward.
In very few maps you can repeat this, simply because you don't have such sites. This fact also can explain higher score.

@angrynarwhal

> Am I seeing that right, 3x Lord of the deep

Yep. 3 sunken cities - 3 lords of the deep. And some people want even more randomness in the game, lol.
What is really frustrating for me is that defenders quite often are not correlating to the reward.
Sometimes you really break your balls trying to take sunken cities defending by lord of the deep, three sirens and two mermaids which damage you on the first turn and then... get some weak spell.
In this game all three sunken cities were defended by undeads.
3 wraiths (one king) and two banshees... 5 average units for T4.

The same with ziggurats... very challenging defenders 2 phoenixes, 4 tigran warbreeds and sell price is 270 gold.
For legendary sphinx temple you can get like 380RP or 500 gold. My butt is burning every time when I see this.

>am i correct in understanding that it doesn't just give research but also lets keika know precisely which sites I'm clearing??
It gives additional research for owner battles. And yes, it shows battles "result window" for those which are close enough (16 hexes?) to cities or forts.


Written on 2021-04-09 23:13:38

Regarding necro balance, they have far more going for them than other leaders. If the goal is to get them balanced...I think that's a tall order.

- Necro heroes have multiple forms of conversion, starting with lvl 5 control undead.
- Reanimator debuffs make ghoulifying units even easier. Other classes don't have curse + inflict spirit weakness.
- Raise corpse is a strong ability
- Corpses are strong T1s, having intrinsic healing w/ devour corpse and getting resurgence at elite
- Whispers of the fallen seems strong, also am i correct in understanding that it doesn't just give research but also lets keika know precisely which sites I'm clearing??
- Other strong necromancer hero abilities: throw curse, undying, reanimate undead
- Undead are able to clear high lvl sites much easier than any other leader due to unit attributes:
blight immune, high cold resist, immunity to fear/mind control/touch of death/swallow whole (tho not sure if this immunity is working for all undead or just incorporeal). As far as balance goes, I think this could be the hardest part to address...


Written on 2021-04-09 22:42:41

Yep, keika playing necromancer is broken :stuck_out_tongue:. Am I seeing that right, 3x Lord of the deep??? WHAT? 5x T4 units and 3x champion T3 with regrowth before turn 30? Seems pretty insane.

My early game was normal enough, didn't lose any heroes, biggest mistake was probably losing my starting T2 around turn 7. Somewhat unlucky in battles and conversion attempts, also felt significant pressure from Keika rather early in the game, lost some efficiency on running away or playing defense. I did get a decent economy going, at the game end started producing trebuchets 1/turn in main production city, as the city had flowrock quarry & i felt they could be quite useful vs. the blight & spirit damage of necro troops.

Kieka had a great view of said city from the magma, nothing i could do early game to keep out the prying eyes. I had a fun plan for it though: fairies. Took the fairy dwelling...and the game ended before i could produce a single fairy.

At the end of the game, my leader stack was mostly T3 spiders and had great mobility underground. Even if any of Keika's nearby armies were in range, would have great difficulty dealing with any of them between being outnumbered, 150hp warbreed (or that troll in the other), and the centurion lvlup boosting Keika got on T22.

Well done attacking the baby druid stack at the end. Would have been able to evolve some baby animals with the column of champions, thought Keika would have some troops in range of the berries to attack me there but I didn't expect him to already have a second stack in range. gg.



Written on 2021-04-09 22:29:47

As I said before, I think it should not be possible to get 5000 army score by turn 20. You got 7000 by turn 20.

What do you think should be changed to prevent that?


Things I imagine:

- mana upkeep for T3 and T4 making it a lot harder to sustain because harder to get mana

- continue to rationalize rewards from site to prevent getting so much gold from clearing (+ maybe reduce the sale value)

- further nerfs for Necro (I should probably send the link to your report to core group members because some are resisting Necro nerfs)



Written on 2021-04-09 21:09:06

Played on medium map, normal research, PBEM 1.30

Researching reanimator, leveling and evolving as usual. Scouted column of champions not so far from the starting position and got key level 9 on both leader and hero and also two elite reanimators early.
Was crazy lucky in early conversions and got reanimator, knight, warbreed and two draconian flyers.
With a few more produced reanimators I opened multiple fronts quite early.

Searching for the whispers of the fallen and casted it on turn 10 or so. That gave me a huge boost in researching. Next goal was healers of the dead, but I had to research all necro empire upgrades available before I realized that it is blocked by lower level upgrades from specs (for some reason I thought that they are treated separately).

Turns 10-15 were very hard. Each turn started questioning, can I survive one more turn without disbanding the army or not, but after taking a couple of high level sites and forming separate death squads I started banking gold.

Fighting everywhere, trying to convert in every battle, raising tons of cadavers, non-stop producing units, buying from the inns and getting as a reward, I dominated on the map.

At turn 20 I had 10 separate cleaning squads all over the map and my armies approaching the opponent from different sides.
I found opponent’s two secondary stacks by scouts and whispers of the fallen revealed two more main stacks.
With whispers of the fallen and master cartographer which I researched on turn 20, it became even easier to plan my moves.

At turn 22 I completed centurion and paragon empire quests summoning bone dragon and angrynarwhal started suspecting that something is not ok.

At turn 25 the map was explored by 90% and I think we could finish it in the next 4-5 turns, so I started consolidating my stacks together preparing for battles.

We were dancing with secondary stacks a couple of turns and finally I catched one group with the help of whispers and berries.



It was the only one major battle in the game, but after it angrynarwhal surrendered next turn.

Did you ever see crying cadavers? They tried so hard and they WANTED a great battle to be a hero.
I cared so much for my cadavers... 9 elites, 6 champions. Their brothers who were chilling in the throne the entire game are laughing at them now.

It was an insane game as a necromancer and I had 972 gold and 157 mana army upkeep per turn in the end.

Knowledge score:



Military score:



Army in the end:



Written on 2021-04-09 21:09:06

Match has been reported, please confirm!


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



Game#5
Played: 2021-02-24Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 45
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1novogradArchdruidElves1200here
2angrynarwhalRogueHumans200-43here

Remark:


Written on 2021-02-26 02:54:22



Written on 2021-02-26 02:53:37



Written on 2021-02-25 02:54:33

Catwoman vs. Novograd

T14: Took out unprotected builder with scout. See Novo’s converted mammoth nearby. Clear ziggurat, taking 2 turns & losing harpoon thrower.
T15: Attempt tomb clear, fail all net throws, lose 2x civic guards & converted T2. See Novo’s main (theocrat) stack & move my main into position to greet him.
Novo’s theocrat turns south instead, so my main goes underground. Catwoman meets rogues roaming around underground and convinces many to join, planning to train them with her Corrupted Killers ability.
T18(?): Fighting with home stack, realized too late the hero is already out of CP for the turn. RIP... also lost bard & almost evolved scoundrel.
T19: Clear another ziggurat…converted T3 serpent…but then leader got swallowed, cancelling the conversion :/. Kinda wish the swallow whole text covered this mechanic.
T22: Novo attacks with T2, 3x T1. Takes assassin producing city right before I make the first assassin. Such timing. I take it back the next turn, but this set me back more than expected, especially considering the happiness penalty.
T23: Attempt forbidden sanctum with home stack…critical failure. Get it the next turn, but no good reward.
(?): See Novo's leader stack underground with a T4 & 1-2 T3 serpents. My main is on a potential collision course with him so need to be careful, especially as I know he might have a shaman/hunter stack coming in from the other direction. Split off warlord with his flying mount, (lesser) shadow stalker, converted phantasm warrior. They go to take/retake some forts and rendezvous with another t2 shadow stalker and swimming assassin. Many sunken cities on the map and Novo has already cleared a couple, so we need to get on the sunken city game asap. Have merfolk vassal and around this time also get a quest with siren reward. My leader stack is now on par with novo's leader stack in strength but could be taken out if he has any reinforcements nearby, with advanced logistics he could also hunt down my leader stack easily. After splitting, succeed in growing the army quickly.
T28-31: Nice spot for a fort/settlement south of my throne, have a stack clearing sites there. Getting desperate, decide we need to take the lost city (glutton, 5x naga matriarchs) there. Takes a few turns and significant losses in the process...so the situation is still desperate.
T32: Warlord attempts quest to take down merfolk rivals... forgotten that sirens have water concealment, so this was a tougher fight than expected: lord of the deep+3x siren+mermaid+lost mariner. Sirens go after the warlord and forget to account for one of them with ranged attack off cooldown. RIP warlord, time to surrender.


Written on 2021-02-24 21:34:57



Written on 2021-02-24 21:34:57

Match has been reported, please confirm!


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



Game#4 | Narwhal v. Keika
Played: 2021-02-04Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 43
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1angrynarwhalTheocratOrcs143210here
2keikaWarlordDraconians2-170-20here

Remark:


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



Game#3 | Dr Light vs Angrynarwhal rematch
Played: 2021-01-07Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1angrynarwhalDreadnoughtDwarves240200here
2DrLightArchdruidHalflings1-160-20here

Remark:


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



Game#2 | Dr Light vs Angrynarwhal
Played: 2020-12-21Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 41
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1angrynarwhalDreadnoughtDwarves242210here
2DrLightRogueGoblins1-170-20here

Remark:


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



Game#1 | 1 vs 1
Played: 2020-12-14Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 41
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Blad_uaArchdruidElves1630here
2angrynarwhalNecromancerFrostlings200-41here

Remark:


Written on 2020-12-15 18:20:26

Well Hili I'd be happy to take you on sometime. Loser has to upload a video of themselves singing barbie girl .

Nice going on lvling those spiders btw.



Written on 2020-12-15 10:09:56

I had very nice land with a lot of manna nods. Clearing was ok, I had lucky quest for destroyed watch tower that was near me for vassalisation. I evolved 2 hunter spiders and had ok lvl on my leader. Due to nice manna income I was able to spam animals and had very good scouting, also converted gryphone that gave even more vision. Cause of good vision I was able to attack 6 lvl theocrat hero with very small army and with amasing items and angrynarwhal surrendered. Statistics was even untill my attack.


Written on 2020-12-15 00:10:07

Based on your clearing (or attempt to clear) relatively early in the game, you'll be a player to watch. <smiletext1>

Congratz Blad! 19 points left to become a Veteran. <smiletext0>



Written on 2020-12-14 20:43:17

GG, short game.

Turns 1-6: Clearing gold mines & stuff, no losses. Lots of gold for settling, no mana sites.
Turn 7: Attempted dungeon. With strong defenders, that’s 2 phalanxes + manticore rider and the usual defenders. Failed horribly. Went in with leader, hero, 4 sacrificial corpses to soften up the enemies. Everything went wrong. Expected a unit to be out of range of my hero after attacking with corpse, it wasn’t…so I lost the hero, also didn’t soften them up enough for my main forces to deal with them.
Turn 14: Cleared Castle of the Lich King. This is why you play necromancer frostings. Divine Protection makes mammoth rider into an invincible tank.

Turn 15: Split army, sent leader off to acquire Lords of the Deep (merfolk quest, sunken cities) with which to attack opponent. Other army stayed closer to clear stuff & defend the empire.
Turn 19: Surrendered. Saw blad had a scout in range to attack my outpost, I goofed & took an unnecessary risk: positioned my army so that I'd be able to kill his scout with a couple lost souls, and outside the vision range of most units on the road. Unfortunately, my army was then in range of his leader, who had a gryphon & other high MP units along. Only a few of tiles outside my vision his army could have come from... was rather unfortunate. Had both mythical items on the hero.



Written on 2020-12-14 20:43:17

Match has been reported, please confirm!


Good luck.


Game is up name: angrynarwhal

pass: blad




Works for me. Just let me know if you change anything else from those screenshots (eg. # heroes, unifier victory, starting skills, anything). Map size/game speed I'm fine either way.


Lately , I am playnig on normal map with normal game speed. Rest settings same as in tournament games like in https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=1153. 

As for other mods, I didn`t explore main game enough, so for now I manly playing only with balance mods. If you are ok with that I will create map. I can also play full tournament settings, so small map and fast game speed, if you like it more.



Age of Wonders 3



Written on 2020-12-03 07:07:36

angrynarwhal joined !!


Written on 2020-12-03 06:59:05

SDNR? Ahh strong defenders normal rewards aye? Ok sure let's do it. I'm also open to playing with mods.

Send me more info on the map settings before we start please.



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