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Game#15 | Round 3 : 2017 PBEM Duel Tournament #42
Played: 2017-06-25Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 45
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1marcuspersSorcererFrostlings1900here
2MelciarNecromancerGoblins2-90-20here

Remark:


Written on 2017-06-25 09:33:16

It was a very hard start! At first it looked like an easy first battle, but after my Draconian Theocrat got Immobilised, then frozen, and my Mammoth Rider also got immobilised it looked like I would lose my whole army in the first turn! Video of the first turn and the battle in question is here.



After that first battle, it took a few turn before I engaged in another battle. I also struggled with arctic wetlands, so the journey towards clearing the 3 sites for my first settler took 3 turns! And the problematic start didn't end here, the earth node was guarded by 1 T3 earth elemental, 1 T2 earth elemental and 2 Boars, so I didn't think I had enough power in turn 4 to clear it. The Necromatic circle next to my throne was guarded by 4 frostling reanimators, so I had to leave that until 11.

Once my Theocrat leveled up it was becoming a bit easier and my leader didn't need to cast Holy Cure as much, and from turn 6 I was able to clear all sites that I came across.

The worst cosmic event of all, Shooting Stars, almost caused my Mammoth rider's death. 


At Turn 12 my scouting Ice Scaper found a warg of Melciar in the UG, South West and maybe 7 turns from my throne. I went back to the surface after I spotted him and was concealed in the arctic terrain. I sent a Fairy over water to pick up a treasure and the following turn the warg appeared on the surface and was erased before he could gather any intel!

At around turn 13-14 I changed my plans, and instead of rushing Melciar, I decided to clear the sites north east of my empire, this cost me around 6 turns, but allowed me to level my leader and heroes up, and also create a few support units that could join my army. At around turn 18 the game really turned in my favour, as I was struggling with mana (no nodes in my close proximity except for the earth node) but I researched magical structures and after that I never had any problems with mana any longer! I also found 2 Heart structures which I created fortresses for and in that way got to 75cp with only researching Sorcery 1-3.

At turn 16-17 my wisp's had entered the UG and hoping to find his throne undefended, it wasn't! But a city close by was, and I tried to raze it, but his Goblin Reanimators moved to quick to save his city!

In the military score you can see a large jump at around turn 22 where I levelled up all my key units at a pillar of champions, and converted 1 phantom warrior, 1 yeti and 1 eagle rider.



The next big event was clearing the Forbidden Sanctum at turn 24, the defender set was a Shaman, Dire Bear, 2x Orc Priest, Nymph and a Blight Doctor. I think this is the absolute weakest set of defenders and earned me a Summon Fire Elemental.



At this point I was getting ready to go under ground and find Melciar, but the Dragons offered a quest, so I split my army in two with my leader, heroes, mammoth rider, yeti and a phantom warrior cleared a lost city, dungeon and later a sphinx temple, while my other units went to complete the quest for the dragon vassal, and on the way also a haunted boneyard. It was tricky without any healing, but I found some melons that could heal my units.



At turn 31 the Eagle rider and the quest reward of 2 vywerns launched an attack on Melciars cities, in turn 31 they took one city, and the following turn they took his throne with the help of a wisp.



I was hoping for a grand finale, a big battle with all Melciar's ghouled units, but sadly he surrendered before we could finish this match in a epic showdown! 

Some screenshots with the scores can be found here, here, here and here for those that are interested.

Full playlist of our match can be found on YouTube.


Written on 2016-03-19 23:11:40

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Game#14 | Round 2 : 2017 PBEM Duel Tournament #30
Played: 2017-05-30Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1MelciarTheocratDraconians1400here
2BLACKCATArchdruidOrcs2-40-20here

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Written on 2017-05-30 18:58:30

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Written on 2016-03-19 23:11:40

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Game#13 | Round 1 : Live Duel MP Tournament 2017 #7
Played: 2017-05-18Amount of Humans: 2
Kind of Report: Live Duel MP Tournament 2017 Kind of game: Live-Multiplayer
Game-value: 41
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1orlyzzzWarlordTigrans143210here
2MelciarWarlordOrcs2-170-20here

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Written on 2017-05-18 20:00:59

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Written on 2016-03-19 23:11:40

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Game#12 | Hawks vs Jean Co 4v4
Played: 2017-05-13Amount of Humans: 8
Kind of Report: ffaenKind of game: PBEM
Game-value: 84
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1NookArchdruidDraconians586430here
1Jean_de_MetzWarlordDwarves51100here
1HellBrickNecromancerGoblins561300here
1MelciarTheocratElves535170here
2Jundland BansheeRogueFrostlings300-82here
2CastanedaTheocratTigrans300-60here
2$eeRSorcererDraconians3-360-50here
2spockimpossibleTheocratHumans300-86here

Remark:


Written on 2017-05-14 10:13:31

No on the scores, I clicked "return to the map" and haven't figured out how to get to the scores after that =) But I do have some screenshots of the map at the day 35.

Surface (I haven't captured the south of the map, Castaneda and Jundland were actually a bit lower):


UG:


Written on 2017-05-14 06:36:10

Nice! Would you have a general screenshot of the map? And screenshots of the scores?


Written on 2017-05-13 21:54:52

Alright, the report. First of all: this was epic! Secondly, where do I even start…? The problem is there was just too many things happening in this game for me to attempt properly describing all of them. Ever since we hit the day 20 almost every turn brought something interesting, excited and/or unexpected, and going through all the details would take quite a long time for me to write and for you to read, so I’ll try to be relatively brief and reduce the story to the most interesting and impactful events.

Things went wrong for us right from the start. Even before that actually: out initial plan was to have me and Jean both start in the UG and leave the surface to Nook and Melciar, but Jean forgot to choose the underground start, leaving me there alone. Then both me and Nook managed to lose our cavalry early on and were getting by with the help of Jean’s Raise militia. Melciar, however, outdid all of us on the day 3:


Which had obvious negative impact on his clearing, which affected his economy, with affected his capacity as our designated scout.

I managed to restore a viable army faster than my teammates by getting lucky with the quests from my vassal. It gave me a quest for a beetle, I completed it, and right when I had planned to capture the city it gave me another one, for another beetle =) Two beetles, as alive as they were, still allowed to start clearing some nice places. Eventually the leader and the hero started ghouling more units, which allowed going into nicer sites and ghouling nicer units… You know how it goes =)

On the day 24 something very frightening happened. A planetary alignment occurred, and at the same time Seer completed Sage. We all imagined the worst: that Seer went straight for the Eldritch horror and got the spell via the cosmic event. That possibility sent us into a slight panic mode and caused us to search for ways to get access to T4s of our own as soon as possible.

I’ll get back to the T4 rush a bit later, but for now let me tell you a story of the dragon dwelling. It occurred at about this time chronologically and turned out to be one of the decisive things that changed the fate of the game =) Here it is:


They gave me a quest somewhere around the day 20. Initially I wasn’t really planning to go there, because the dwelling itself was a bit out of the way and I considered it would be better to simply buy their allegiance and continue marching towards where we had thought our enemies were, but the chance to ghoul some giants outweighed the strategic concerns. While I was walking towards the dwelling, the dragons became impatient and offered quests to both Nook and Jean, which made the location of the dwelling much more appealing for a necromancer. By the day 28 I completed all three quests, and immediately after that the dragons offered Jean a new one =) Unfortunately, the ghouling wasn’t as successful as I had hoped, but still, I managed to get a fire giant and an ogre there. And, most importantly, two wyverns: a fire one and a frost one. Not kidding =) You’ll see the role they played a bit later.

I still had to vassal the dragons though, and in order to save some money (which, as you could see on the previous screenshot, was a bit of a problem for me), I decided to build an outpost right next to the dragons. Found a very nice place for it too, and because of the central location it was planned to serve as an operational base for dispatching builders and settlers to the high-level sites that the underground was surprisingly rich with this time.


The population boost came from Castaneda, which he wasn’t particularly happy about =)


Back to the perceived Horror threat. In order to speed things up I’ve decided to split my army in two. Having no idea where Seer’s army was (at that point we thought it was very likely for him to be located in the UG as well, which turned out to be true) and having crappy scouting in general it was kind of a risky move, but desperate times called for desperate measures. So I ignored everything else and went straight to the sites that could help to get a Reaper summon.

On the day 30 my secondary army cleared a Sphynx temple, finishing the research of Deathbringer. Right after that my main army attacked the Pandora box in an attempt to get another planetary alignment. None of us were sure if it’s possible to get two cosmic events of the same kind in a single game, but it was worth the shot. It didn’t work though, I got two crappy choices instead. So I had to finish the research manually, and by manually I mean by clearing another Sphinx temple and a Wizard tower by the main army. The Wizard tower, however, presented a very interesting reward:


I still went for casting a Reaper first though. At that point it looked like Seer’s Sage had been a false alarm: if he had researched Eldritch horror, he would have already casted it. So I proceeded to cast a Reaper, because getting a Paragon for a Phoenix seemed a bit redundant =)

From there things escalated very quickly. We were concerned about this Archon dwelling falling into the wrong (Seer’s) hands, and capturing it was my next goal. We decided not to bother buying it because it was along the way and was considered cheaper to simply take by force.


However, right when I was about to clear the old quests and capture the dwelling, Seer beat me to it. As it turned out, one of the quests had been active, and he completed it, getting both Archons as vassals and a Titan as a unit reward. A battle that should have been very easy suddenly turned out to be very dangerous, but we had to attack right there and then while Seer’s army was wounded. The losses were substantial, but it was worth it:



Meanwhile the other frontlines were packed with action as well. First of all, let’s turn our attention to Jean. He cleared a bunch of dungeons and was building Berserkers with Killing momentum, and on the day 35 he used these forces to surprise Spock’s leader in the center of the map.



A few days later Melciar gathered some forces and managed to defeat one of Jundland’s armies.


Unfortunately, while he was gathering forces, he decided to visit a dungeon, which didn’t turn out well for his leader (unfortunately, I’m missing the screenshot of the battle result). And that’s how in just two turns 3 out of 8 players on the map were relocated to the void =)


Just a few days later Jundland launched a counter-attack on Melciar. He sneaked across the sea and attacked Melciar’s homeland with a very powerful leader, two giants and a flyer:


We thought that was it: Melciar had a small garrison in his throne, but it was no match for Jundland’s army. And all we could do to help him was to cast a couple more Initiates by Jean’s Raise militia, which probably wouldn’t have helped, considering Jundland’s leader’s 60% Shock protection. If Jundland had attacked immediately, that could be the end of Melciar, but he hesitated and Melciar and Jean managed to organize two stacks of ranged units to garrison the throne. Which allowed to hold the throne long enough to allow Melciar’s leader to return from the void and escape.

Now, remember the two wyverns I’ve mentioned earlier? They had joined a Feathered serpent ghouled at one of the Lost cities and a Lost soul that had been hovering nearby to form a scouting army, mainly responsible for small mischiefs like capturing and razing Castaneda’s underground outpost. But then one day they stumbled upon Spock’s throne that had been relocated to what I assume to be former Seer’s village:


At that moment it had been two days since Spock returned from the void, so that wasn’t an immediate game over for him, but he had to be somewhere nearby, and adding a Phoenix to this army provided an unexpected threat to his leader. A threat that was acted upon the next turn:



However, that wasn’t the end of this army’s story. Seer moved his home army to capture back Spock’s former throne (not sure why he did it without disjuncting Scorched earth first though) and got outmaneuvered by the faster flying army, which proceeded to capture his throne:



He tried to take it back, but Phoenix is a hell of a weapon against a Theo hero and a bunch of Elders:


The same turn the location of Seer’s leader was discovered by trying to attack his last big city:


Attacking right there and then could have been very dangerous, but luckily, I had the reinforcements coming in, so I didn’t have to attack right there and then =)


Not willing to wait for the siege to happen, Seer attacked my army in the field and lost:


Let’s get back to the surface. The day before Seer’s demise Jundland finally captured Melciar’s throne:


However, that was probably his last big success in the game. The next turn his home army encountered Jean’s berserkers in all their glory:



From there it was just a couple of days to (basically undefended) Jundland’s throne. Castaneda moved towards it with his army of Exalteds, probably planning to get the city back:



However, while Castaneda’s army was out in the field, Jean’s secondary army climbed out of the underground and launched an attack on Castaneda’s cities, including his throne:



This caused Castaneda to turn back to save his throne without fighting for Jundland’s:


While hurrying back, Castaneda split his forces by leaving slower units behind, but Exalteds proved not to be very dangerous on their own and Castaneda’s army was annihilated in the field:



At this point the outcome was pretty much decided. We controlled most of the map; Jundland and Castaneda had some armies, but no cities and no real way to fight back. Castaneda tried attacking us through the north-western continent, but he encountered the forces lead by Nook and me, the forces he had no chance against, so he surrendered. Jundland spend a few more days running around the map, but eventually was caught by Jean’s Manticores under Death march.


So… yeah, that was the brief…-ish version of events =) Kudos to those who are still reading this. I hope I’ve managed to capture at least some of the charm of this game and you’ve enjoyed its chronicles. As a bonus for the most patient readers, I’m gonna finish this with a couple of screenshots that bear no importance whatsoever, but that I find kind of amusing.

First of all, I present you the final residence of Melciar that he occupied after vacating his throne:


And finally, here’s the legion of builders joining the final hunt for Jundland:



Written on 2017-05-13 16:21:55

Thanks everyone, it was epic and fun =) I'll post a proper report later, there is a lot to write about here.


Written on 2017-05-13 16:18:38

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Written on 2016-03-19 23:11:40

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Game#11 | Round 3 : PBEM 2v2 team tournament 2016 #18
Played: 2017-03-15Amount of Humans: 4
Kind of Report: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Game-value: 64
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1$eeRSorcererDraconians21300here
1DarkRiderTheocratFrostlings249240here
2Jean_de_MetzNecromancerFrostlings1-190-30here
2MelciarTheocratDraconians100-32here

Remark:


Written on 2017-03-15 17:46:53

Confirmed by DarkRider


Written on 2017-03-15 17:32:28

Thanks for the comments Jean.

Martyr doesn't have any exploit, I have played this strategy with other person like Tussell , Marcus, Gladis, etc. It just I became so good with this.

Actually Martyrs has bug which says they evolve faster after researching "Exalted Martyrs" but it seems it not working that way.

Just because one player is good at one strategy we cannot say it is op or exploit.

We didn't exploit or cheat anything as we don't know to do any such. I can give you some hints about my strategy as I don't want to give up my whole strategy.

1. Scroll sites
2. Seeks Inspiration
3. Rush
4. Expert before research
5. Leader and hero sacrifice levelling.

In this game me and Seer was trading gold and mana. I gave him all extra mana I have since I was not casting anything, he gave me extra gold he had so I can build and rush martyrs. This is a team game and we are allowed to exchange resources.

Note : We didn't exchange any cities, just resources.



Written on 2017-03-15 15:33:34

Hello, guys.
Time to say a few words about the tourney game which unfortunately wasn't very interesting. 
My teammate had a very bad start this time. He wasn't concentrated enough and made some very bad fights:



As a result, he was demoralized and lost more units during the following turns including a draconian rider from the starting army and some tier-1 units. 
This was his only army at this time of the game >_<


He couldn't clean most of the difficult objects himself with such an army so I decided to help him with his roaming sites (undead dragons and lost souls) and some other objects for future towns. It slowed me a bit cause I lost 4-5 turns in order to travel to a roaming site and back. 
We still had a very good part of the map and hoped to overpower our opponents in the late game (I managed to research and cast Whispers of the Fallen, summon several banshees, and started to cast Undead Plague on Seer's cities).
But then this arrived.


I was a bit shocked by such an army. I even had to wait with my turn trying to figure out how it was possible. This is a scheme I've never tried and understanding this would certainly help a lot for the future games.

I've discussed this screenshot with my teammate Hellbrick, we came to the following conclusions. I'd like to post them here and I'm looking forward to hearing comments from Darkrider and Seer because I want them to enlighten me on this strategy <smiletext0>

"It's very unlikely you can build them in vassal so quickly cause you need (1) to find it, (2) to capture it (3) to absorb it and then just start building. So I presume all of them came from the throne city. The last one should have been finished on turn 10. 1. The first 2-3 martyrs and the stack have to wait for the last 3 units because if you take your heroes, army and 3 martyrs and start moving on the map training the units then the last 3 martyrs will just run after the army not being trained. You can of course train them on another route but all this is not easy obviously. 2. You need 70 expa for a martyr, 420 for a stack of them. It's, for example, 39 units of 1 tier. With a perfect distribution of experience. This is real, well, but then you need 150*6=900 expa to train them to elite (and you can see on the screenshot that 5 of 6 of them are already like this) Let's presume that from one TIER-3 unit he had to get all the 30 expa. + 15 for kill = 45. Then he needed to kill 20 TIER-3 units just by exalted to get this medals with a perfect distribution of expa. I know that they get some expa for absorb pain but martyrs can not absorb from martyrs. So we can presume that he had to wait till all the martyrs were produced and then take them with the army. So is it possible to get such a stack in...9 turns? Or even less cause when we spotted it there were already exalted taking difficult objects, etc. He must have got this evolved stack even earlier. With like 39 t1 units killed to get exalted and 20 t3 to get them elite? And get all this army through the whole map to the borders of my ally's domain?...The distance between Darkrider and Melciar is quite big."

I have contacted judges (of course, not implying that I suspected cheating here), I wanted to find out whether the calculations were correct. They told me that it was probably possible to reach such a result, even they weren't sure <smiletext0>

Another point is that Gladis has found an XP exploit. It has already been reported by Hiliadan to Truimph but hasn't been fixed yet.
What I'm wondering is that we have either an incredibly strong team strategy here which, of course, need to be fixed (cause it's not normal to have a full elite tier-3 floating stack with resurgence on turn 19 or even earlier; most of the classes don't have answers to it on such an early stage of the game and you get a free and easy cleaning of the vast majority of difficult objects on the map without losing a unit) or Darkrider might have used this XP exploit even without knowing it himself <smiletext0>
I repeat, we don't see any cheating here, we see an unbalanced strategy. 

Returning back to the report:
Melciar of course didn't have any answers to such a stack. Moreover, exalted took a dungeon near his domain getting a firstborn (a very good answer to tier-1 draconian defense on the towns) so my teammate lost all his towns in several turns and was just sitting in his throne city.
I alone didn't see many chances in fighting such strong opponents. I had a try here:


I hoped to get a summon like tier-3 elemental or even obsidian dragon - something which could have increased my chances against floating exalted. But I got Mass Bless xD as a trolling cause it didn't work on undead at all. I also failed to ghoul the Fallen Angel and control wraths. 


When I saw the full floating Seer's stack I understood it would be just a matter of time. I wasn't able to capture both of them on the water alone. Melciar didn't want to continue this game too so we decided to surrender ^^

I hope that our next match vs Seer and Darkrider will be more interesting and tough. I wish them good luck in the match against Gab. After such a good game vs me they must produce a game of such an excellence, otherwise I will be disappointed xD


Written on 2017-03-15 14:40:03

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Written on 2016-03-19 23:11:40

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Game#10 | Round 1 : 2017 PBEM Duel Tournament #11
Played: 2017-02-24Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 45
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HiliadanRogueFrostlings1700here
2MelciarWarlordOrcs200-30here

Remark:


Written on 2017-02-25 13:15:53

I started OK but then tried a Magma Forge with a Fire Elemental alone as a defender... I could not go melee with it because of its Explosive Death and I had a good chance of finishing it with range when I made a misclick and put my hero in contact with him instead of attacking with range to kill it... I then panicked a bit and sent my Mammoth to finish the Elemental, afraid that it would move to kill my Leader. Result = I lost my hero and my Mammoth, my 2 strongest units with my Leader (which would have come back from the void). After that, I played cautiously and focused on the research of Produce Bards.

I spotted a very strong Dungeon with a chance to Charm a Warbreed... So I tried to Charm it, while playing cautiously, with the possibility to retreat.


As you can see, I didn't succeed the 2 Charms from my Leader and Bard. I sacrificed one unit, a Harpoon Thrower, to be able to retry again immediately (by moving another unit from nearby to re-attack the Dungeon).
2nd try was also a failure (with only a Charm from a Bard, I retreated cautiously without trying a 2nd Charm from Leader).

Then I brought one more Bard on the following turn and tried again.
This time I was lucky and all my 3 Charms from the 2 Bards + Leader worked! So I got a Warbreed, a Yeti and a Mammoth.


With this strong units (+ 2 T3 as rewards from the Dungeon), I decided to go for Melciar and split my army into two groups, 1 led by my leader and 1 led by my Theo hero. The 2nd group went to clear a Pirate's Nest (to avoid having the Nest spamming flying roamers who would take my cities) and my leader went straight east to face Melciar.
I met Melciar on turn 15 (I think) when I encountered the Orc City (City size) that was his "nearest independent". The timing was perfect: he was moving to complete a Quest there and as the City was an island and the Quest was on a 2nd island, he was moving on water, so I cast Seed of Distrust (for the 1st time in all my AoW3 games!) and his Quest was cancelled and he lost many turns as getting in and out of water is not easy.


I played Shadowborn Adept, Water Adept and Destruction Adept and not the usual Explorer favoured by Rogue. Indeed, my plans were to go for a Racial Governance and Charm strategy so focus on Bards, Harpoon Thrower and Royal Guards, none of which are Irregulars. I chose Shadowborn for Embrace Darkness and the cost discount, Seed of Distrust proved very valuable too. Water was for Rot against Undeads but also for Vengeful Frost and Freeze Water. Destruction obviously for Hasty Plunder and Scorched Earth.

That pushed Melciar to commit a big mistake and attack the Orc City to try to give some sense to all the turns he had wasted getting there in the first place. His army was weak so he lost several units including his Leader.
I then moved even faster toward his throne and sent Crows to check if I could take it immediately but I couldn't (defended by 1 Irregular and I was not able to get 2 Crows to attack it simultaneously in time). Instead, I killed a Settler guarded by another Irregular. Then Melciar tried to kill my 2 Crows with 2 Scouts but got defeated by the Crows supported by 2 Vengeful Frosts.


Melciar's Leader thus came back but I was at the door of his throne. I sent a Draconian Flyer and Halfling Eagle Rider toward his Outpost to take it, he saw them and surrendered.

Quick game! Now such Charming at Dungeon won't be that easy any more thanks to the new battle enchantments, that's good.


Written on 2016-03-19 23:11:40

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Game#9 | Round 2 : PBEM 2v2 team tournament 2016 #12
Played: 2017-02-02Amount of Humans: 4
Kind of Report: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Game-value: 63
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzRogueTigrans1900here
1MelciarDreadnoughtHumans139190here
2rrrrookieSorcererDraconians200-39here
2Jonny ThunderTheocratOrcs2-150-30here

Remark:


Written on 2017-02-03 11:53:34

Good game, i had a slow start and had my main army far from home when Jean started invading Roookie and me with a big undead army. We could manage a counterattack and take his cities but he managed to come with a lot of giants against us there. He had 2 necro heros and lots of bards to do the charming, we were just overwhelmed by numbers of high tier units.


Written on 2017-02-02 18:46:07

Good game. Best of luck to you two in the rest of the tournament. 

Edit. Whoops. I thought 4 was a good rating but it is not. haha


Written on 2016-03-19 23:11:40

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Game#8 | Round 1 : PBEM 2v2 team tournament 2016 #7Savegame
Played: 2016-09-06Amount of Humans: 4
Kind of Report: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Game-value: 61
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzArchdruidElves21000here
1MelciarArchdruidGoblins236180here
2EarL1893TheocratDraconians1-130-30here
2gladisSorcererGoblins1-110-30here

Remark:


Geschrieben am 2016-09-07 17:05:39

Congrats, we could´ve defended the Feys better.
The plan was that Earl could finish a quest by them too, and gain Units as reward as well - this failed and you bought them as Vassals. I had some nice Units for defence, but it was too less after all to stop the "rush". they didn´t want to kill the enemies in that battle and it was nearly decided at this point



Written on 2016-09-06 19:45:47

A quite fast and interactive game which was finished on turn 30. We had several big battles, all won by our team due to the early advantage given by the druid class. I do hope it will be nerfed as I myself voted for it <smiletext1>
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Written on 2016-03-19 23:11:40

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Game#7 | Team GameSavegame
Played: 2016-08-30Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 60
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1MelciarDreadnoughtDwarves237180here
1Jean_de_MetzNecromancerHumans220100here
2MARKYMARKWarlordDwarves1-110-30here
2BLACKCATSorcererFrostlings1-130-30here

Remark:


Geschrieben am 2016-08-30 23:58:51

Excellent game again from Jean. After blackcats defeat the game was decided!

Thank you


Written on 2016-08-30 23:02:03

Quite a fast and dynamic game which was finished by turn 40. Playing as a necromancer I was lucky to get an archon dwelling nearby and managed to control the titan. It played his crucial role later helping me to win "grand battles''.
Mark and Blackcat are very good players, it's always a pleasure to play against them!
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Written on 2016-03-19 23:11:40

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Game#6 | Russia vs GermanySavegame
Played: 2016-08-23Amount of Humans: 8
Kind of Report: ffaenKind of game: PBEM
Game-value: 84
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1marcuspersArchdruidHumans21500here
1MelciarNecromancerGoblins271350here
1EvgendilArchdruidElves21500here
1Jean_de_MetzTheocratGoblins247230here
2gladisRogueTigrans1-210-50here
2EarL1893RogueDraconians1-260-50here
2MARKYMARKArchdruidHalflings1-200-50here
2MoridinTheocratOrcs100-96here

Remark:


Written on 2016-08-27 11:23:24

Confirmed by Moridin


Geschrieben am 2016-08-24 11:27:28

Excellent played from Jean.

Had a small Island, less resources, not good land.
My stacks are going to the Center of the map and try to get map control on Center with stack in UG and a stack on Island near frostlings cities.

But i make a mistake on a fight and lost my king. After i had lost my king, Jean has attacked me in capitol, maybe a defense was possible, but we have not seen him. Very well played from Jean.

Think our Team has lost because of me, sorry. But maybe, try to make more pressure to others capitols too.
Maybe we can continue this game too, and use ranking positions to make Teams more justified.

GG to all


Written on 2016-08-24 07:43:00

Confirmed by Moridin


Written on 2016-08-24 07:41:54

Grats to Team Russia. They worked fine as Team.We had some communication problems and especially my evolvement and progress was due to island hopping way to slow.


Geschrieben am 2016-08-24 00:09:32

Bestätigt durch EarL1893


Geschrieben am 2016-08-24 00:02:58

Bestätigt durch gladis


Written on 2016-08-23 23:17:45

Thanks all for the good game. In final I risky attacked Moridin, the strongest of our opponents in the naval battle and win <smiletext0>


Written on 2016-08-23 22:44:22

Will comment more tomorrow when I have my turn.
Rated game low due to so many leaving game early.

Poor map with many bottle-necks, walls wasn't adjusted I think.


Written on 2016-08-23 22:40:13

Match has been reported from Evgendil!
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Written on 2016-03-19 23:11:40

Match has been reported, please confirm!
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