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Game#12 | Tournament settings 1v1Savegame
Played: 2015-12-19Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 46
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1gabthegabTheocratDwarves2800here
2cbowerRogueFrostlings1-80-20here

Remark:


Ecrit le 2015-12-20 22:41:57





I could lose all the last part that I play because the level of play is really good , and it takes my opponent makes a small erreure so I could make a difference , I 'm sure that soon I would have my first defeat!


Written on 2015-12-20 22:10:50

12 games, 12 victories, congratz!
I don't think I could break that string of victories if we played against each other, and we probably won't until some time!


Ecrit le 2015-12-19 23:28:08

Very good game cbower and nice trap, you come with many T3 kill 2 units on the enter of UG but just down in the darkness the dark legion wait for the final fight <smiletext0> thank you for the game.
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Game#11 | PBEM 14: Battlefield 2v2 challenge 2Savegame
Played: 2015-12-17Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 58
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerWarlordHalflings1700here
1LckRogueHumans149240here
2$eeRRogueTigrans200-47here
2AlXStormrageTheocratDraconians200-26here

Remark:


Written on 2015-12-17 17:03:19

2


Written on 2015-12-17 13:35:34

Yeah regular little old adventurers. They were all elite. Theo had divine justicers I think and some good items. It was two Lost City sites. So all naga. Adventurer's had monster slayer and hounds had poison resistance. They played better then I would have thought possible on those sites.


Written on 2015-12-17 10:36:04

Indeed it was a swift victory on Cbowers monstorous leader's back primarily , I had almost asked for a re-roll of map on first few turns , but decided to stick it out.

Thanks for the Game Guys , not my best performance.


Written on 2015-12-17 06:14:34

Adventurers like these guys: http://age-of-wonders-3.wikia... ??
A stack of 3 hounds, 2 Adventurers and 1 Theo (with Divine Justicar I guess?) did Mythical Sites? Wow There were all Elite I assume?


Written on 2015-12-17 01:26:39

This was a pretty fun game. I had the most amazing run clearing sites. I should have taken a snapshot of my hero, I have never had one as good as this before. With a large map and far start, we had plenty of time to setup. We each had a continent to ourselves and ended up owning just about everything on it. I was merrily crushing sites with my B team  3 hounds 2 adventurers, and a theo leader. I was so impressed with them as htye took down two mythic sites in a row at one point. I sent them in to take the giants vassal at the end of my continent. Just as I took it I saw AIX Leader stack had just landed.  They deserved better then the slaughter I lead them too. I shipped away all my items, and watched them die. Meanwhile My leader stack was moving towards AIX's homelands, Lck was happily massing his empire. He was turning out assassins and succubi by the end. I moved my monster hunters and and spare units to take back the giants. But AIX has disappeared. I split some units off to look for him but mostly hung around. After some scout exchanges on the giant dwelling, AIX came back to take it again. With monster hunters and small number advantage I was able to win. I avoided a key dominate on my Flyer to win the battle. Otherwise I think it would have been close. With his leader in the void and my main stack near his homelands I was able to defeat AIX. Seer roamed around Lck homelands. With a very solid force. Lck was able to track him down and win a tough battle, just as indies took lck capital. A silly rogue event had caused some trouble. The battle occured inside a library, Seer was out numbered and the AI split his troops. Lck had the superior force to begin with but both sides bled. Still Seer had some troops left nearby after the battle. Not anted to take a chance on a bad auto, I marched my leader right to Seer's throne with his flying mount and death march, luckily it was lightly guarded and the game was over.
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Game#10 | Round 2 : Tourneygame #12Savegame
Played: 2015-12-17Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 43
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerTheocratElves11570here
2EskildSorcererFrostlings200-34here

Remark:


Written on 2015-12-18 08:32:09

No my leader was working towards the other side of the map. I think this may have been a mistake. I had about 10 units including my leader and arch druid. It was early so I though I had time to split and cover more ground. If they stayed together I felt there wouldn't be enough experience. I had been lucky early and found a mercenary camp with two gold mines next to it, I had quickly cleared it and settled it. So I had enough gold to support continued converting and a slower buildup, or so I thought. I took the Archdruid, bard swordsman, dwarf pikeman, and I think another t1 I think. Cleared an ancient ruin it had two trolls a spider and a warg. I triggered combat with a roots on the far left troll. movement failed. They came in. Had my whole team to the right, troll spider hit that side to the open swordsman/t1. Failed web, lots of damage. Bard charmed the troll, druid befriended the spider. The the other troll hit killing the spider. The rest was easy. With those I  have the blockers, if the charm fails I drain the spider, the troll kills stuff, the bard and druid run everything else dies. Then the bard and druid rejoin the pack.

My mistake was when I moved on this site I saw the frozen terrain. It was there I should have slowed down casted my scout and looked ahead. I moved onto a tough mercenary camp, there I gained the board rider but I lost atleast two units. I had forgot about the 40 percent fire weakness. The site had a dwarf forge priest and firstborn. I realized it on the a one shot from the priest, So I casted divine protection. It saved the troll and I won the fight, but it was still costly. Then after I finished the fight I realized I could not cast the scout.

I really want to see the sorcerer work. Eskilid has given me hope that it can work. I know I can get stun by 18, Eskilid had produced 4 witches out by 15. Had another that got lost. It makes me think it could work if you could get the time. Still though it feels like it will always be behind the convert/charm/friend classes. Could be fun anyways, maybe in FFA? Duel seems tough. Eskilid how close was stun?


Written on 2015-12-17 23:07:38

Not much to add besides what cbower has said, however the game was over too quickly. I felt I had a pretty good start with a second city settled on turn 4 (as I remember) due to great production capacity at my starting spot. Did quite good as well in the clearing game and stumbled upon the beasty scouts of cbower right after. My wisp scouting detected his secondary hero on the way towards the "to be destroyed due to being shadowborn" frostling neighbors located SE of my capitol. I felt had to split forces in order to protect the future targets of my wrath from  cbowers approach, at that time his forced looked quite easy to overcome, but after crossing the river bridge and mountain range there was suddenly a troll in his army as well, besides his bard, which together with the converting hero could not be left alone at that time. I took a long shot battle to stop that snowball, which succeeded quite good even though my leader went to the void. Next, however, an avalanche (a bit exaggerated) of forces arrived and I felt I had to try out an urealistic battle as my last chance.

Well played.


Written on 2015-12-17 06:17:28

Well done! So you retreated your leader before fighting Eskild with your troll & co?

It will be a tough match against gab!


Written on 2015-12-17 01:05:19

I had a pretty good start. I wa sable to grab a bard and a troll from some ancient ruins. I stumbled on Eskilid with my second group while clearing. Shame on me for not scouting ahead. It lead to a very close battle. Eskild white witch, leader, two raiders, vs my troll, arch druid, boar rider, bard, and raider. The boar rider, raider, and bard were all very hurt. For some reason the AI did not cast chain lightning which would have played well against the hurt troops. I received a good break on a crit on a charge with my rider to his leader. The troll hit him on the other side leaving him severely injured. On his turn he killed my raider, rider, and bard, but he missed on his stun to the troll. So the troll took his leader the next turn. All was going well, then the witch froze the troll. I lost everything but the troll. After getting a sense of his direction and seeing his leader go to the void I moved straight in. He had a very solid defense, had built 4 witches to add to his clearing troops. The extra troops I got from converts and they solid experience they had proved to be the difference. Feeling the pressure Eskilid decided to attack rather then hide behind walls, after that loss, I was able to take his throne. 


Game#9 | Open PBEM FFA/6Savegame
Played: 2015-12-13Amount of Humans: 6
Kind of Report: ffaenKind of game: PBEM
Game-value: 69
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerWarlordHalflings569340here
2AlXStormrageNecromancerFrostlings24522-50here
3NINJEWWarlordHumans65929-100here
4olschensteinSorcererOrcs400-127here
5GilafronArchdruidElves300-145here
6ExNihilSorcererTigrans100-152here

Remark:


Written on 2015-12-14 20:01:14

Nice. That makes sense. I had wondered why his cities were independent for so long. If you had caught me with numbers, that would have swung it probably. I was risking everything to slow you down and pull you back. I think you probably had better overall units. Outside of the units I ended it with I had a few beserkers and monster hunters, but nothing scary. Those stacks at the end were basically my entire offense. My leader stack was strong but numbers but I don't think it could handle 2 or 3 to 1. I was counting entirely on death march and scouting to get in and out. You did a better job managing the cities, especially from what I gather looking at the scoreboard at the end. I still need work to figure out these larger FFA, I was fortunate in many things in this game. It seems like there is potential for these games to have a late game shift, where things become more about empire management then who has the biggest ugliest army.


Geschrieben am 2015-12-14 15:03:03

Bestätigt durch olschenstein


Geschrieben am 2015-12-14 15:02:51

Nice Game! With the best End for CBower again. Well described. Thanks for that.


Written on 2015-12-13 23:11:10

My most stupid mistake was in not accounting for the Death Marsch (or so it seemed ), since I had seen your stack coming towards fey, so I supposed that'd be your speed if you rush me. However you managed to outmanuver me, and the river didn't help to engage you straight away <smiletext6> who knows how it'd turn up if I'd caught you then <smiletext0> and I think I rushed declaring wars on everybody, when trying to get evil allignment 

Anyways, nice game <smiletext0>

P.S. I was actually toying with Ninjew - threw UP on 2 of his cities and then destroyed his main forces, but it was more advantageous for me to keep his cities under the spells. Ye, I'm all evil and stuff


Written on 2015-12-13 18:33:12

Fun game overall.  Nice write up and well described.


Written on 2015-12-13 00:46:46

    This was a great game. I moved south originally to take on Gilfran, even took a draconian village of his. BUt while I moved south ExNihil came straight at with his full force. He took my throne. I ran home pretty sure my game was over. Meanwhile Gilfran was unable to advance on me, since olschenstein declared war on him. They were neighbors down in the south. Positions worked out that everyone more or less got a sparing partner. I got ExNihil, Olschenstein vs Gilfran, NINJEW vs AISStormage. ExNihil had the advantage on me as I did not scout well and he took me by surprise. my cities had no roads between them and plenty of wetlands which slowed me down at start. However the terrain benefited me when ExNihil. He was too slow to move to my other cities. When he finally went to take them, ExNihil falter in his movements. I was able to ambush him and pick him apart stack by stack. I sent him to the void with that decisive victory and the next turn he surrendered. 

Meanwhile Gilfran and olschenstein engaged in a bitter war. The draconian village I took got retaken by Gilfran, then lost to olschenstein, then retaken by olschenstein. I kept watch on them, at some point olschenstein took Gilfran throne and was able to raze it, but it looks as if it cost olschenstein his entire leader stack as I saw him go into the void. While they were fighting I gobbled up ExNihil fallen empire. That is where you can see my score jump.  After consolidated that I started exploring further with my leader stack and my secondary stack lead by a Necro healer. Which became important as I lucked into a bone dragon spell as a reward.

It was at this point that I ran into AIX. I am not quite sure what happened between him and NINJEW, but it looked like AIW got the better of it. He had expanded all over the opposite side of the map. My main stack moved against AIX, took a dwelling a lucking into surprising a quality clearing stack. My leader stack found his homelands, I was able to raze his throne and another city, but AIX had pulled back his troops and my leader stack was quality, but it was hopelessly outnumbered. I needed to bring in the necro stack.

As I moved the necro stack I wandered right into the middle of the Gilfran/olschenstein war. After I took a city the indies claimed from olschenstein, Gilfran took it from me. But my Necro and Bone dragons were close by. The Bone dragons took out Gilfran, with no throne his game was over. From there I barreled down on olschenstein, I took his throne, he tried to escape but indies caught him in the open. Somewhere in there NINJEW took an AIX city and then AIX caught him and ended him.

Finally I was able to link my main armies together and approach AIX homelands. We had two big 3v3 fights. One with me attacking a city, and one defending it Having high tiered units with more medals helped keep my losses small. After the big swing in units AIX surrendered.

Looking at the score is interesting, because I trailed for most of the game. I am not a good expander. AIX was clearly superior in that regard as can be shown by the scored. In the end I was just able to assemble a bigger uglier army to invade with.


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Game#8 | PBEM 18Savegame
Played: 2015-12-05Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 58
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerWarlordHalflings231150here
1BLACKCATArchdruidDwarves232160here
2gladisWarlordGoblins100-41here
2EarL1893SorcererTigrans100-36here

Remark:


Geschrieben am 2015-12-05 11:48:17

Bestätigt durch EarL1893


Geschrieben am 2015-12-05 11:14:25

good game again


Geschrieben am 2015-12-05 09:57:09

Bestätigt durch gladis


Written on 2015-12-05 05:17:46

So as you can see from the proof we were fairly even in strength. Settings made it tough to get started, weak armies and strong defenders. Both sides were moving along nicely. Gladis and Earl probably had more control of the map, but I think our side was close in economy this time. The game turned when I found Earl by his throne, I had a superior army there. Catching him out alone made it possible to split his forces, and split him form his ally. They were not able to reinforce the throne in time and Earl was lost. Outnumbered 2 to 1 Gladis chose to surrender.  Thank you for the game guys.
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Game#7 | AbedNego PBEMSavegame
Played: 2015-11-24Amount of Humans: 5
Kind of Report: ffaenAmount of Quitter: 1
Kind of game: PBEM
Game-value: 61
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerWarlordHalflings472360here
2olschensteinSorcererElves35829-50here
3belamoorArchdruidFrostlings5157-100here
4AbedNegoNecromancerDwarves100-100here
5ExNihilunknownunknown2-200-122Yhere

Remark:


Written on 2015-11-25 01:32:11



Geschrieben am 2015-11-24 16:20:36

Bestätigt durch olschenstein
what more can I add as a bloody noob? just played it till the end. thanks for the flowers cbower! <smiletext0>


Written on 2015-11-24 16:13:03

I want to thank olschenstein for sticking it out and playing this one to the end. Unfortunately we just didn't get much of a game going. Early on ExNihil left because he had a bad start. So I have marked him as a quitter for this game. AbedNego got to busy to continue. The game had sat on Abed's turn for about 10 days, I contacted him and he was apologetic. Life had come up, so we ended up losing Abed from this game. Once we got started again I think we lost belamoor from the lack of activity. Over 4 turns went by being missed by belamoor. After a good amount of time with no contact we moved forward without him. Truly a shame as he had a good presence on the map. In the end with a landscape of AI players across the map I rushed everything to the middle and gobbled up the seals. The AI was slow to react, and Olschenstein was unable to halt this progress. Olschenstein and I only meant towards the end game, and because of omen of doves we had to awkwardly wait to do battle. I played several games with olschenstein now, and he is a stand up guy, he plays quick, and will not leave you hanging.
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Game#6 | cbower vs HiliadanSavegame
Played: 2015-11-22Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerRogueHumans135170here
2HiliadanDreadnoughtDwarves200-14here

Remark:


Written on 2015-11-22 18:32:42

For the 2 giants, was it charm or quests? I guess charm because I never saw quests giving giants. Now I understand because I was wondering how you did that! It's interesting!
Did you use oil skin to debuff them?

It's my first PBEM game as a Dwarf Dreadnought and my 2nd game (3rd or more if you count the campaign) in total, so I am not yet very familiar with the class and made some research mistakes - the biggest, that may have influenced the outcome was probably to fail to go to 30 CP to be able to cast the spy drones in 1 turn, combined with the choice of a capital site without mana source, which left me with a drought of mana -. I also made a mistake by over-estimating my troops against a site which got my Necro hero killed. :S

When I saw that cbower had already a dwelling, I decided I had to take it down before he could build giants. Then I discovered his leader stack already had 2 giants... -_-b I was not in a good position and decided to try it anyway. So I assembled my 2 stacks and went for a fight. As mentioned above, I over-estimated my strength and got my Necro killed, but it was too late and I moved forward. cbower was moving to reinforce his dwelling and I lost track of his leader (because of the lack of mana and drones + attacks from his crows). When I took the dwelling, I discovered the leader was already closing on me (I had expected to have a bit more time before he came back). I calculated he could not reach me but I actually did not see him, I just saw the ogre and thought the leader must be next [I read your report just after and it appears you were not adjacent to the ogre then? so 1 hex closer than I thought]. That + I apparently mistook 1 arctic plain for 1 artic swamp and my calculation was wrong: the next turn after an epic battle, my leader was dead with all my army.

2 turns later, his leader should be at a few hexes from my Throne. So I rushed Golem productions. As expected, he appeared 2 turns later. I tried a last fight but the Golems got played very badly by the AI and anyway, it was lost.

Well played cbower! And very interesting game report, it shows how much I ignored!




Written on 2015-11-22 18:14:34

This was a tough game. So this is my 2nd game on tournament settings. On these small maps, far start doesn't seem to give much space. Hiliadan pressured almost immediately. About turn 5 he sniped my throne. I had just hit found some scrolls and gold and was rushing a bard. I wanted to see if I could charm up an army with bards. Luckily my units were close by and I reclaimed it that turn, but the move move cost me 120 gold and 10 mana. My starting lands was surrounded by wetlands, slowing my movement, but fortunately there was a giant dwelling nearby. So I stayed close, built bards. Through quest and charms, I was able to get an ogre and 2 giants. I was pretty excited, but the early t4's put my economy in trouble, just as I got them lost souls took my throne. I had to split my army and I was losing 60 gold per turn. I had to take back my throne, guard the giant dwelling, and clear for money. So I put my leader stack on the move, the only sites were a couple turns away. I was forced to sell items to stay afloat. So I crossed the bridge and went for a wizards tower. Hiliadan saw leader stack coming. I was hoping this would buy me time. However Hiliadan was not deterred by my giants. In retrospect not only was this a bold move it was the correct one. Hilliadan did not need to defeat my giants in battle, my economy was weak if he could raid my home base I would fold. He didn't even need to pull off razing cities. Just taking my dwelling and throne for a turn, forcing me to chance, would have crippled me, if he could just prolong the chase.

He pressed on with his own leader stack. Now He had position between my leader stack and my dwelling and throne. My reserve forces were not enough to deal with him. His champion boar rider's were strong enough stack fresh off the wizard tower fight were too injured to rush into an engagement. In short we were stuck in this wierd triangle. I had to stay close enough to respond to his movement, but not so close as to get caught. I distances were just far enough that I couldn't find a way to join my two armies. It felt like Hiliadan had the upper hand. My whole game came to a stop while I tried to heal and position.  I was losing gold, and I couldn't clear. Unfortunately I had decided to abosrb the dwelling instead of making it a vassal. At the time I was so confident that I could push Hiliadan back with the giants that I wanted the extra income and production source, that was a rather large mistake. I could not push past his leader stack, I could now only deal with it with my own. 

Finally Hiliadan crossed the bridge, and we were locked in. There was no going back for either of us. He was now in position to hit the giants dwelling. I evacuated the garrison but kept them close by. I move all I could with my leader to the bridge. I don't know if Hiliadan knew I was on the bridge. But he could hit two targets now. The giant dwelling with no garrison or my leader stack on the bridge. He couldn't stay put because I could join my armies if he did. The bridge would have been a tough fight his 2 level 6 heroes and gold boar riders vs my 2 level 6 heroes, 2 giants, mammoth rider, pikeman, Knight, and crow. My units had some injuries still, the frost giant was 1/2 health, and very few medals on my units. Hiliadan choose the giant dwelling. He said he counted hexes and thought I could not join with my leader stack. I am assuming he had counted from a turn or so out, since I had destroyed his scout and he did not cast one on the turn he took the giants. He could not see me on the bridge without pulling off course. So That is my guess. It turned out to be a game deciding thing. I was able to join my armies from opposite sides. The poor positioning meant my reserves got destroyed put it mostly kept my leader stacks intack. I outnumbered him 14 to 7, and was left only with 5 units, my heroes, my giants, and the mammoth rider. Even split it was an impressive, showing just how strong his stack was. I had the ogre trailing. So I had enough leftover to go straight on the offensive, and the lose of units righted my economy. Hilliadan was able to pull together some golems but it was just not enough. Still that convinces me if his offensive was able to buy more time, I think he would have been able to out class and out produce me.

good game

Response to Hiliadan. I got an ogre and from a quest. We were at peace. They had 1 ogre to the left 3 ogre on the center and 2 giants and an ogre to the right. I was able to hit the left and face ogres first. I they split and charged. I had 3 bards and my leader so I had 4 charms. It took couple charms but I got the first ogre. I used him on the front vs the oncoming 3 I got a second ogre. Lost one of the ogres in that fight other one badly injured. The result left the giants and single ogre together. I used my ogre's to take the first hits to get the giants off gaurd Frost Giant was 35% and the Stone Giant 40%. With 4 shots and being able to out number them and use the ogres as blockers it's not that risky. At that point I had a 70% chance to get one, getting 2 was lucky, not sure what the exact chane was but I would guess some where around 30%. I wish I had some debuffs though, just didn' work out that way this game. The bigger thing honestly is being able to get the right positioning to split them. Much too risky if they have all 7 together. But honestly I don't play rogue too much, and I think it showed in the fact I didn't handle my economy well enough to bring in the charmed units. Honeslty I am starting to wonder how cost efficient getting those Giants is. They are a difference maker if you can clear and level them, but you need time space , and money, even then it limits what else you can do. They are not exactly Dragon or Angel good. Not sure what I think in the end, I almost think one is good, and two might be too much that soon. 1 will help you get a jump on big sites and you can feed them experience. Just not sure that early if you can really afford 2 for it to be worth it. I don't know.
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Game#5 | PBEM 15Savegame
Played: 2015-11-17Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 55
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1BLACKCATRogueFrostlings238190here
1cbowerWarlordHalflings238190here
2EarL1893TheocratFrostlings100-36here
2gladisNecromancerDraconians100-36here

Remark:


Geschrieben am 2015-11-25 14:44:45

Bestätigt durch EarL1893


Geschrieben am 2015-11-18 19:17:38

Good game I wonder how good my allie fight's Gratulation


Geschrieben am 2015-11-18 00:38:21

Nice write-up. Perfect summary.

The problem of fighting auto in a outnumbered position together with lacking scouting turned deadly for me with Earl reacting too slow. Maybe we should have hunt you with all our units, because I was unable to compete with the Guardian. Next time we keep this in mind.

GG


Written on 2015-11-17 23:20:12

This was a fun quick game. I feel like Earl and Gladis got off to an quicker start than us. They worked together and built many fortresses. The map felt like a bad one for Blackcat and I. We started on the far North of the continent. The other 70% of the continent was cut off down the middle by rapids. Our only land access to it was to the far east and west. Luckily for me I was still able to contact the Halfling town that was across the rapids. Being a quick vassal was very helpful. Blackcat was not so lucky his vassal was too far across the continent. Early on I got a nymph as a reward which I didn't think we were supposed to get anymore. With The map being cut down the middle I split my forces, the lesser force went to the east with Blackcat and my main force went to the west. Traveling was slow, it was long before we found our way around to the middle, and sharing sites limited our clearing. Out west was not much better as far as speed. It seemed bleak and I comment as such to Blackcat who remained optimistic. Meanwhile gladis and Earl expanded quickly clearing many sites and following them up with fortresses. I put all my effort into summoning and converting units. With a nypmh, a theo, and starting with hellhounds and not much to expand it seemed the best choice. Blackcat in a similar way focused on building an army on the move with charms. Blackcat seemed to have less luck getting the conversions. By the time we reached the middle, Gladis and Earl had dominated the scouting game. Left at home for us was only slow non-swimming units and it was difficult to dispatch with the scouts. Gladis plagued my vassal and my throne both quickly reinforced there was little hope to remove it. My empire's growth was stifled. Everything went into building our units advantage. It was about then that Blackcat tipped me to Gladis mainstack was near my own. Carefully between Blackcat and I we hunted his stack. Finally the map settings favored us, the long awful path to the west put my leader stack close to his unnoticed. I pulled units from inns, got some converts and summons. What my stack lacked in power I hoped to make up for in numbers. Finally the chance arrived. He was withing striking distance, but only to my faster units. I could only bring cavs, hounds and heros. In the end it was 8 v 6. Gladis had for the most part the better units, but the ai dealt horrible with the split stacks and the AI roll was favorably and handed me a decided victory. Now the game was on. At seemingly the same time Blackcat's B team was taken by Earl's main stack as Blackcat ventured towards their lands to southwest. It was tempting to try and press but instead I took time to regroup. I hit some local sites got some converts and some units at the inn. I gambled on a wizard tower, came away with the victory and Cthonic Angel. Feeling the time was right we started moving in. Blackcat and my B team from the West, and my main stack from the center.  Earl Suprised my crossing the water and catching my B team. I had scouted straight down the road but did not think about the water. My B team was decimated completely without inflicting any losses. Though this gave away the position of Earl's main stack, with that information I was able to aggressively move forward. There I found Gladis back from the void and Earl with a stack beside him. It was 18 vs 18 but this time I had much more powerful units. It was a tough battle but I came away with solid 6 units left. Deep in enemy territory I was a little nervous. 6 good units can be outnumbered and beat. Earl move home to help Gladis. While sending a separate team to harass Blackcat. In the end I was able to find Gladis throne too quick, while Blackcat was able to repel what was left of Earl's forces in our realm. Earl lost his leader stack try to remove me from his realm and the game was ours.

This game went our way, but AOW is a funny game. Some bad map luck ended up turning favor back towards us. In the end I feel like we looked stronger then we where because our offensive was a success. I feel like if we had been turned back at any point without taking a player our opponents would have recovered more quickly. Our territory was spread out and we were to thin, and to slow to really protect it. They had more room, and then did a very good job of expanding, eventually we would have succumb to the economic might. But this game turned to the rushers at all the critical spots, we left victorious.
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Geschrieben am 2015-11-02 19:10:35

Sehr schnelles Spiel! Das erste Gefecht lief wohl  nicht so gut für Redil.
Quick game Bad luck for redil in his first fight!!
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Game#4 | Round 1 : Tourneygame #8
Played: 2015-10-31Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 38
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1cbowerWarlordHalflings124120here
2olschensteinSorcererHumans200-25here

Remark:


Game#3 | Seer Tourney game group 2Savegame
Played: 2015-09-30Amount of Humans: 6
Kind of Report: ffaenKind of game: PBEM
Game-value: 66
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1SpiritSeekerWarlordHumans1113560here
2Jolly JokerNecromancerTigrans28442-50here
3GilafronRogueGoblins33417-100here
4BLACKCATSorcererHumans400-123here
5MARKYMARKTheocratHalflings500-119here
6cbowerSorcererFrostlings600-123here

Remark:


Geschrieben am 2015-10-07 19:18:52

Bestätigt durch BLACKCAT


Written on 2015-10-07 11:17:44

Confirmed by Gilafron


Geschrieben am 2015-10-04 22:00:24

Alles ok


Written on 2015-10-01 08:51:06

Difficult to rate. Game was basically dominated by SpiritSeeker who did really farm XP and units (which was pretty much against the spirit of the tourney) - but obviously it's not Spirit's fault the game allows this, and since this is certainly one of the games that initiates a change of the game I cannot rate it worse than a 2. Also, the game had a lot of enjoyable aspects, and I learned something.
SpiritSeeker not only deserves the win due to his consequent XP farming, he also proved an excellent timing and judgement by avoiding an early attack on me (which would not have been that advantageous for him) and handling strategic movement superbly.
All in all, a correct result in a game that was decided when the first player fell.


Written on 2015-10-01 07:31:18

Confirmed by SpiritSeeker


Geschrieben am 2015-09-30 22:55:01

Nice Game, was very soon out of the game.
Spiritseeker got a halfling cities for my eyes and i lost next battle without Chance.
Then i lost capitol


Written on 2015-09-30 21:37:21

This was the game for Seer PBEM tournament, for group 2. It was won by SpiritSeeker on turn 41.


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