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Current game Shadow Realm alpha test - match #2 (Organisator Hiliadan) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

Pos: Players name: Playtime ClassesRacesTeam Rate
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user
Published on Sun, 18 Feb 2018 20:52:41 +0100

I had bookmarked the link you sent me, but it's not available anymore?
https://www.dropbox.com/s/lcubf3nj9cqkkbm/SHADOW%20REALM.taf?dl=0

Please share the new/correct link and I will join asap.

user
Published on Sun, 18 Feb 2018 17:56:17 +0100

Almost everybody joined, I'm going to launch in about 9 hours, @Marcus and Dr_K: please join.

user
Published on Sun, 18 Feb 2018 08:04:10 +0100

https://imgur.com/a/UzziK

i will reset to default - i used UG but there was no option for SR too

edit: 
https://imgur.com/a/BUGM1

09:04:22]Couldn't parse decodentabilities@decodence and theme in rmg@charlatan
[09:04:22] desc: http://192.168.0.1:1900/gated... />[09:04:22] st: urn:schemas-upnp-org:device:InternetGatewayDevice:1
[09:04:22]
[09:04:22][ERROR]Couldn't parse decodentabilities@structures in rmg@gloweye


[09:07:44]===============================================================
[09:07:44]Setting random seed 0x6025e3ab
[09:07:44]===============================================================
[09:07:44][ERROR][WORLD_ACTIVATE]Cannot randomize alignment for independent city
[09:07:45][ERROR][WORLD_ACTIVATE]Cannot randomize alignment for independent city
[09:07:45][ERROR][WORLD_ACTIVATE]Cannot randomize alignment for independent city
[09:07:45][ERROR][WORLD_ACTIVATE]Assertion failed: "false" 
[09:07:45]Message: [WORLD_ACTIVATE]Meandor's name be praised! The game just crashed. A mini dump file was created at C:\Users\Admin\Documents\My Games\AoW3\Logs\minidump0218_0904.dmp. Give the .dmp, .pdb and .exe files to the programmers. 
[09:07:45]d:\source.aow.steam\aow\game\source\PC/MainPC.cpp(77): (click to open)

user
Published on Sun, 18 Feb 2018 03:10:24 +0100

So you have all 4 mods and not other mod running (not balance mod)?

Maybe try to reset the settings to default when you create the new random SP map. Then you need to add back the UG layer (without UG, no SR layer).

user
Published on Sat, 17 Feb 2018 20:57:20 +0100

i joined the game but i failed to start a single player map - error was in the lines of: map size must be set (in the debug console)

any hints?

user
Published on Sat, 17 Feb 2018 13:33:41 +0100

Ok, instructions posted: http://aow.triumph.net/forums... ("== Instructions for the alpha test participants ==")
Game hosted!

Published on Sat, 17 Feb 2018 02:58:53 +0100
System notification


Replacement Notification
RedChameleon was replaced with Gloweye !

user
Published on Sat, 17 Feb 2018 02:58:04 +0100

"It is best if we adopt a systemic method but we do not all have the time or interest to do it. So basically I am counting on you xlnt and Red Chameleon to be more systemic." With Red Chameleon out, all is on you.
So yes, all the others will probably just play the game normally, including me because integrating all the bugs reports and coordinating with the modders is very time-consumming + I need to work on the RMG and it's also very time-consumming.

user
Published on Fri, 16 Feb 2018 20:22:36 +0100

well necro has no morale and towns/units have some immunities and adding a new race should call for testing this integration

are you guys just intending to play a game?

user
Published on Fri, 16 Feb 2018 18:21:54 +0100

In regards to "balance", I at least see this as a early indicator on if the classes need some nerf.
I gave a bit of feedback on Necro, and they where very strong. The reanimators wasn't very expensive but easily the best reanimator I ever tried. We didnt get so far in the other game, but it's an early indicator they might need a price boost or a nerf in attack.

user
Published on Fri, 16 Feb 2018 17:03:06 +0100

Hey there! Gloweye should release the updated RMG mod later today. Due to time difference with China, I will be able to host only tomorrow, so see you tomorrow for the details for joining!

@RedChameleon: ok it's a pity you cannot join this time. Take care and see you for next test game!

@xlnt: yes, let's me bring some additional info:
"animations": we don't have the FX yet so no need to test that.
Necro: I'm not sure why you say it's special?
"find integration issues with the rest of the game" and 1vs1 and 2vs2: we're not yet there. It's still early alpha so we do not yet have all the elements to assess balance.
So the most important at this stage is really just to compare what's on the Wikia and what's in game and see what has not been correctly added/modified + provide broad balance feedback.

user
Published on Wed, 14 Feb 2018 21:18:38 +0100

Problems with playing turns
Hi guys,

I am having problems with playing my turns at the moment. Very sorry about that. But for now not able even continue with the games I have already started. Thought it would be fair to let you know and not keep you waiting, etc. 
Not sure when the real world stuff, which is currently on the way of playing will let me play again. So, please proceed with the game. 
Apologies again. 

user
Published on Wed, 14 Feb 2018 15:02:59 +0100

great - i believe i understand the requirements now:
 - focus on content integration, trigger all links, animations and skills and try to put all units under all possible conditions. As necro is a bit different - test explicitly necro. Use wiki to log and as a Truth Oracle.

 - find integration issues with the rest of the game, approach should be to start a lot of sessions and try more global spells and abstract stuff that affects all races, terrain combos, spells from specializations, etc.

- last and least: make some games to find out balance issues in 1vs1 and 2vs2

user
Published on Wed, 14 Feb 2018 11:52:33 +0100

So there are many things to test. It is best if we adopt a systemic method but we do not all have the time or interest to do it. So basically I am counting on you xlnt and Red Chameleon to be more systemic.

Basically, there are 3 main objectives:
1/ confirm that all that is on the Wiki page http://age-of-wonders-3.wikia... is in game (some stuff are not yet implemented, I'll list them when we start) and working as intended
2/ spot severe bugs that crash the game
3/ assess balance and bring adjustments

The 3rd aim is not a priority, in particular because we need many games to judge balance.

The priorities to achieve the objectives should be:

  • test all new units and all new abilities one by one

  • test all the new buildings

  • generate multiple maps to see how the RMG behave on the SR

  • test all the heroes

  • test all the pre-made Leaders


As you can see, all these cannot be achieved inside 1 PBEM game so it will be necessary to do some tests in solo or even maybe with the Map Editor.
We can split tests between ourselves, e.g. someone deals with the Archons, someone else with the SE racial units, etc. Let me know what you think (and again, I'm not expecting everyone in the game to do that, it's clearly on a voluntary basis; you can just play as usual and report bugs you chance upon too).

Set up info will come Friday.

user
Published on Mon, 12 Feb 2018 14:14:11 +0100

Hello!

Nice to see that a second test is being launched!
@Xlnt here is a topic on the forum about the first game we did, many bugs have been reported already!
http://aow.triumph.net/forums/topic/shadow-realm-alpha-tests/page/2/

Maybe Hiliadan have a better overview of what we should look for.

In the first test we did I just reported things that I came across that looked/felt strange.
I guess you are used to a more "structured" test-enviroment? <smiletext0>

From my point of view I'm just happy to casual play the game and report bugs/errors as I see them.
The Shadow Elves was incredibly strong, what my initial units lacked in range power, they more than made up for in melee damage (combined with the fact you can get incorporeal+sprint so don't get hit so hard+drain all mp/ap from enemies).

So yes, balancing feedback as well as bug reporting is probably the main goal of this second test.

user
Published on Mon, 12 Feb 2018 09:23:00 +0100

hi all,

glad to see we're ready for testing (:

What are the affected areas, are we looking for missing stuff that could call an exception or are we focused on balance and checking what is too easy/hard for the new units?

i'd like to have installation instructions too

Published on Sun, 11 Feb 2018 16:29:52 +0100
System notification


Shadow Realm alpha test - match #2
Closed alpha. Only for invited testers. Planned start date: 16 February.

Published on Sun, 11 Feb 2018 16:29:52 +0100
System notification


Information Shadow Realm alpha test - match #2
RedChameleon joined !!

Published on Sun, 11 Feb 2018 16:29:46 +0100
System notification


Information Shadow Realm alpha test - match #2
marcuspers joined !!

Published on Sun, 11 Feb 2018 16:27:48 +0100
System notification


Information Shadow Realm alpha test - match #2
xlnt joined !!

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