When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
I think auto battles perhaps?
It's a hard nerf, I have plenty Chieftains myself so I'm in the same boat.
The performance of the unit might be worse now, however the Life regen ability is a quite important ability. The inspire aura might return if the unit become too bad.
However, I had big comments when I replaced the Genie with the Djinn. Only difference is the 1 shot lightning vs three shot shock bolts. Then lucky replaced with stun.
Balance is something very sacrificial sometimes, but also to not become too op. I noticed how easy creation nodes are with irregulars. Morale strikes neutralizes the mass bless effects which is quite cool making the nymphs not so strong.
However, on general note, nerfs should not out balance the fun for the cost of race flavour. All classes are however in the bigger picture thought off.
That's a hard nerf. I already got some of them.
I have another question. Do we fight manual against the AI or auto-combat like it's human player?
An update was pushed this evening. It was a pressing and urgent update to fix to key missions in the campaign. A lua error preventing the last mission to unlock.
This update also resulted in something more relevant to the race as I cannot separate the campaign content.
Along with that Theocrats has new reskinned textures on their warriors with corresponding icons. The exalted has more golden wings and the Martyr a red tone and golden eyes. Normally most theo martyrs has blue.
But that's not all. Nomad Chieftains has been under surveillance for a while. Its nice, little too nice perhaps to be in Aow3 without being closer to the old Shadow Magic version.
Normally a general support units has 36 HP, 9 Def, 11 res and 8 damage.
Chieftains has 55 HP. Which is equal to a normal cavalry.
Based on several cases of feedback and analysis they will now have 46 hp in total and -2 melee damage from 12 damage.
They will also lose the"inspire aura", as its not something they are connected with from the beginning.
However to compensate... They will get Charge and get back a thing called "Magical Mount" which provide immunity against "Feral Mount" and "Crippled" effects.
The game is not updated on my turn yet.
Their turbans will yellow for you and brown for me instead of raspberry red. The thin little line Is removed.
Green players would be green turbans etc
A cosmetical update. I been bothered by the racial Nomad infantry unit since the beginning of this mod.
So model become more in line with my vision.
Along with other graphical glitches the Commoner unit will have a better texture on its turban removing a small yellow line on its back and making it player coloured.
In general it should be okey. I usually push updates on my turn so I have the latest build.
Mostly it either campaign content, models or icons that are updating so nothing to serious. I don't think iron man has any impact on this game.
I saved my game to continue it later yesterday morning, and this morning when I tried to load it, it gave me the ironman error, but my moves seem to be where I left them... this happened to me once before and I think it was related to updating the mod after you save the game? I'm not sure.
Have a feeling that I stirring up a hornet nest and little by little mocking with beehive little too much...
An update was released this evening. Altering and updating the Nomad Djinn further making it a final version of the model. Being a unit available only from the Military Racial Governance tree II. Next update could potentially include a more advanced form of healing making this support unit available to more classes than just Sorcerer or potentially making it more scarce by making it a more combat-oriented unit
Yeah, I saw an undefended city, surprisedly it was no one around.
"Hopefully your remember those Dr Light threats earlier and concentrate on them"
Was it your nasty crow taking my first conquered city? My nomads like crow-sandwiches a lot and will take care of it soon...
I already lost 1 hero, but not a settler tho.
It also means that those pesky crows have to ruin your city a 2nd time. This is the turn before me I presume or is it already your turn again?
Edit: its like three turns passed since I and already you this evening after Dr Light. I guess we leave you alone for a while then, as this game has no specific competition other than surviving.
I lost my first hero on turn 5 and indies killed my 1st settler last turn. Can someone revert the turns so that I can replay them?
The second gameplay of the new Nomad race.
Specific rules applied for this game in comparison to normal is that all heroes match race and have many dwellings to try out the Nomad heroes and potentially "Outlaw Dwelling".
Mod needed for this game: Wasteland Expansion Beta
https://steamcommunity.com/sharedfiles/filedetails/?id=1784807573
Amount of players 4-6
Drlight, Marky, El lobo confirmed earlier their interest and so may we end our previous beta test.
Server name: Wasteland Expansion
Server password: bf
Max. amount of players 4