When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
I believe so unless the hosted game has timeout on server
I had my eyes on it and it performed little too good as it also features a ranged attack if I'm not mistaken.
To make it less scary I will probably replace sun shield with shield and probably fiddle little with skills and return 1 deathbringer skill.
It should be a new class replacement unit, but should still be in connection with the rest of the Necromancers using Deathbringers.
Thank you for hosting it Refineus, it was fun, although I only lived because EL_Lobo wanted to... lol... Marky and I have decided to ended so we can start the wasteland expansion game.
The tomb guardian unit is very powerful, I was able to build a huge army in very short time that allowed me to expand to the UG... This game delayed my expansion a lot because I had El Lobo too close to me and took one of the first cities I was trying to take.
Game over. I lost my throne after Marky run it over with his three stacks.
I believe El Lobo a.i yet the strongest faction according to the score making the Warlord probably the strongest class with Nomads. Not only does Warlord bring the most Mounted units in their class line up, but they get the most benefits from the Racial Governance tree.
Mounted upkeep per see. But I do believe there are other things making other classes stronger as well.
The Racial Governance tree has been finalized in the steam branch of the Wasteland Expansion and there should be plenty of new abilities that are much more diversified and gives the alternate feel of some "Humans of the Desert"
If not, have probably all bugs discovered in this particular beta play been solved in one way or another. Even the 25% reduction on MCU in cities from the racial governance tree has been solved. In general, there is plenty of new things especially icons provide something more than just placeholder.
So thank you for the participation in this game.
A pre-alpha scary unit is in the works. Can be encountered in the next gameplay along with his friends. I have not finished their new dwelling yet and it will take some times. But it does not stop them from appearing in treasury sites so far.
Oh and I'm almost dead in this game.
A few notable oddities of this particular game.
Racial Governance RG 4 military Roc does not work.
The ability to grant magic strike is not randomised and does not grant any elements at all and cannot be used. It's updated in the main branch.
Racial Governance RG 3 Economical does not grant 25 % to any of the following MCU on sites. I have no clear solution for this other than thinking I need to set up it in a different Rpk from Eternal lords or somethings as the base game might not recognize it in Humans RG corresponding with Nomads.
All quest categories and settlers/builders are updated in the main branch.
Nomads do not spawn at all in this game on treasury sites etc, however, they will on the main branch.
Several abilities from Human class units and their remains have been identified and replaced with new ones.
- Warbreed swimming
- Manticore Devasting Charge
- Mounted Archers blessed arrows
- Throw net on several units removed except for Monster Hunters.
- And so on.
I think I start to identify the most serious issues and have gotten things right with balance and flavour of the race.
Although I have figured some by testing myself and some in this game. But here some progress.
since yesterday my notebook refused to boot. I am not sure how fast I can solve the problem or if I need a new one. Can't say if it will take a week or month until I am able to play again... :-(
I'll let you know when I am able to play again. Sorry for the inconvenience!
Since this is some kind of testing game I am fine if you continue without me.
Will be gone to around to late August to 19th.
I agree game should be set up with weak starting units. I accidentally set strong here by pressing default. However a game with the Wasteland mod will be interesting to start as the mod is more stable and suitable with new icons, new dwelling, new mount item etc.
Marcus Pers already mentioned balance issues concerning the OP Genie unit and the support Chieftian being easy to level up. While I saw some early tier III-IV ability being available to the infantry quite early through racial governance. Meaning that Round Attack does translate that well from past series giving wing beat In a full circle. Might been accidentally a bit excessive for a tier I unit to get its hand on that early. While I will update with something more in line with balance.
I been quite productive on vacation brainstorming things and in general I have a few corrections to make when I return to computer again.
I agree with El Lobo, no problem with waiting and in for the wasteland mod....
I must inform you that I will be on vacation from tomorrow and forward all the way to August 19 with no option to continue my turns. It will be days without a computer for a while and no internet.
I saw a couple of raiders from El Lobo coming from the south and even tho I should know all the secrets of Nomads I'm probably quite doomed by the fact that I have essentially no armies almost to fight it back and quite underdeveloped leaders.
If people need space in their gaming list I would not mind if people would move on with other apart from this one game.
I will set up a game with the Wasteland Expansions full content in a game later with all the new stuff available when I return.
This particular game was made with a separate mod for testing purpose while the main branch at the steam workshop with its 1500+ downloads was left untouched due to otherwise breaking stuff for people playing the campaign and so on who already subscribed to workshop content. And I wanted to divide a stable version from a non-stable and so on to not break current things on a separate mod.
The acp files do not match sadly and in this mod, no dwelling unit was connected at all. :-( So mods cannot be updated unless I particularly add those on this branch which is double amount of work.
The good news is that the content is stable at steam. Other than that there are some new interesting abilities added like Regen which in particular heals every turn a unit and then Morale Strike which does extra damage against targets with high morale and less damage towards units with low morale at the same time depleting morale of ones they hit.
The Storm Dragon tier has also a Wyvern. The new Dragon Dwelling units are in the same favour as the other elementals. They are pretty, but not stronger than the other Dragons so balanced hopefully.
Hi, feel free to join a beta game with the nomads as a race.
This is an invite-only game and I will share password and download link for the mod. Contact me and I will share through Dropbox to your email.
Server Game Name: Nomad Race Beta Test Pbem
Server password: I will give you.
4 players set
Mods: Nomad race mod
Max. amount of players